Optimized Quality Settings
View Distance: Very High (No perf impact. Uses more RAM)
Anti-Aliasing: Medium or Cinematic (Moderate perf impact. Only affects TSR, biggest difference is in motion clarity. If you don't care leave it at Medium, if you do use Cinematic)
Post Effects: High (Mild perf impact)
Shadow Quality: Cinematic (High perf impact)
Texture Quality: Very High (Mild perf impact. Highest VRAM can handle, but no higher than Very High for better 1% lows)
Visual Effect Quality: High (High perf impact)
Hair: High (Moderate perf impact)
Vegetation Quality: Cinematic (High perf impact)
Global Illumination: Very High (Severe perf impact)
Reflection Quality: Very High *(Moderate perf impact)
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Optimized Balanced Settings
Optimized Quality Settings As Base
Shadow Quality: Very High
Visual Effect Quality: Medium
Hair: Medium
Vegetation Quality: High
Global Illumination: High
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Optimized Low Settings
Optimized Balanced Settings As Base
Shadow Quality: High
Visual Effect Quality: Low
Hair: Low
Vegetation Quality: Medium
Global Illumination: Medium
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RT Optimized Settings
Full RayTracing: On or Off
Full Ray Tracing Level: Medium
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Optimization Tips
- Download this mod for improved image quality, no performance loss
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(Updated 8/24/24 | tags: bmw)
Optimized Quality Settings
Dynamic Resolution: On (Smooths out 1% lows, will reduce quality. Subjective)
Upscaling/Sharpening: FidelityFX CAS (Upscaling only recommended if you need more performance. 1% perf impact)
FidelityFX CAS Strength: 30-90% (Subjective)
VRAM Scale Target: 60-80% (use ingame benchmark after applying these settings & test how much VRAM was used. Use that value for this setting)
Variable Rate Shading: On (9% perf uplift. Behaves like texture filtering where it makes things blurry that aren't in the center of your screen except it mostly only happens in motion. Subjective)
Nvidia Frame Generation: Off (Can use in campaign & zombies. Not recommended for MP or Warzone)
Texture Resolution: Highest VRAM Can Handle (High doubles VRAM usage, normal is optimal, low gives the best 1% lows, very low looks ugly with no additional improvement)
Texture Filter Anisotropic: High (4% perf cost)
Detail Quality Level: High (8% perf cost)
Particle Resolution: Normal (3% perf cost)
Bullet Impacts: On
Persistent Effects: On
Shader Quality: Medium (12% performance improvement going to low, but does look worse in many areas. Affects metallic surfaces)
On-Demand Texture Streaming: Minimal
Local Streaming Quality: Low
Shadow Quality: Ultra (5% perf cost)
Screen Space Shadows: High (1% perf cost)
Occlusion and Screen Space Lighting: High
Screen Space Reflections: Off or High (Visual noise when on, so it ends up looking better off in my opinion, 4% perf cost)
Static Reflection Quality: High (1% perf cost)
Tesselation: All (Only seems to affect the campaign currently as theirs no measurable perf impact)
Volumetric Quality: Medium (3% perf cost)
Deferred Physics Quality: Off (9% perf cost when on)
Weather Grid Volumes: Low (0% perf hit from low to off, 6% perf cost on max setting)
Water Quality: All (1% perf cost in MP, may be bigger in campaign)
NVIDIA Reflex Low Latency: On or Off (Subjective. Costs perf but reduces input lap)
Depth Of Field, Word Motion Blur, Weapon Motion Blur, & Film Grain: Subjective (Off = More Perf & Better Visibility)
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Optimized Balanced Settings
Optimized Quality Settings as Base
Detail Quality Level: Normal (0% perf cost)
Shader Quality: Low
Shadow Quality: Normal (1% perf cost)
Occlusion and Screen Space Lighting: Normal
Volumetric Quality: Low
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Optimized Low Settings
All Settings Lowest/Disabled Except Settings That Have A 0-1% Perf Impact
Texture Resolution: Low - Normal
Bullet Impacts: On
Persistent Effects: On
Shadow Quality: Low or Normal (1% perf cost)
Screen Space Shadows: High (1% perf cost)*
Occlusion and Screen Space Lighting: Off
Static Reflection Quality: High (1% perf cost)
Tesselation: Near
Weather Grid Volumes: Low
Water Quality: All (1% perf cost)
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Competitive Settings
Optimized Quality, Balanced or Low Settings as Base
Upscaling/Sharpening: FidelityFX CAS
Texture Resolution: Low - Normal (Very low is too blurry and high doesn't have good 1% lows)
Dynamic Resolution: Off (Introduces constantly changing image quality when on, for consistency it's better off)
Variable Rate Shading: Off (Since this setting can make parts of the image blurrier it may slightly harm image clarity)
Texture Filter Anisotropic: High (Makes the image consistently sharper, if lowered areas in your peripheral vision are blurrier)
Particle Resolution: Very Low (Reduces stutters by improving 1% and 0.1% lows by 4%)
Occlusion and Screen Space Lighting: Off (Corners become less dark. Better visibility)
Screen Space Shadows: Off (Removes some shadows, which helps visibility)
Screen Space Reflections: Off (Can see people through windows easier & the visual noise is distracting)
NVIDIA Reflex Low Latency: On or On + Boost (Reduces input lag which helps your inputs register quicker)
Depth Of Field, Word Motion Blur, Weapon Motion Blur, & Film Grain: Off (Increases screen clarity)
Disclaimer: When calculating the perf boost & impact these settings have combined you'll lose approx 8% perf than if you just left everything on the lowest/disabled
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Optimization Tips
1 - Disable Steam overlay (possibly other overlays too for different launchers/programs, like NVIDIA & AMD) Steam overlay in this game causes lower than expected GPU utilization thus your GPU is not running at full capacity. To do this right click on the game > go to properties > then disable
2 - Next go into your game and go into Audio > Voice Chat > Game Voice Channel > Then select "Friends Only" or "Party Only". If it's set to anything else it will strain your CPU and cause lag spikes, especially the more talking there is like Warzone
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Note: Remember to restart your game if changing "Persistent Effects", "Shader Quality" or "Static Reflection Quality" for it to take affect
29% - 53% Performance Uplift (Depending on preset)
Made by Hybred
(Updated 8/30/24 | tags: BO6, WZ4, BOZ, Warzone 4, COD 2024, Black Ops 6, Black Ops VI)
I make custom content for games | former Ubisoft dev & Minecraft marketplace creator