> Jack London once said, "You can't wait for inspiration. You have to go after it with a club". When it comes to game development, the SDL project may well be such a club. How is it made, though?
>
> What bugs does SDL have? And what Sam Lantinga says about it?
>
> https://pvs-studio.com/en/blog/posts/cpp/1081/
>
> @cppguide
> @cpp
> @c\_discussions