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WebStorm and Rider Are Now Free for Non-Commercial Use

blog.jetbrains.com WebStorm and Rider Are Now Free for Non-Commercial Use | The JetBrains Blog

WebStorm and Rider, JetBrains IDEs, are now free for non-commercial use! Learn more in the blog post.

WebStorm and Rider Are Now Free for Non-Commercial Use | The JetBrains Blog

cross-posted from: https://poptalk.scrubbles.tech/post/1586011

Rider is the best C# IDE IMO, works on linux, mac, and of course Windows. Very happy it's now free!

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  • I was really impressed with Rider when I tried it out with Unity development, I’d love to use it, but I’ve switched to Godot and GDScript

    I use IntelliJ and CLion daily at work, and PyCharm to a lesser extent, JetBrians makes some awesome IDEs

    Edit: Now I’ve gone down a rabbit hole and it seems there’s a way to work with GDScript in one of the JetBrains IDEs, neat

    • Edit: Now I’ve gone down a rabbit hole and it seems there’s a way to work with GDScript in one of the JetBrains IDEs, neat

      Which one, if I may ask?

      • I think this plugin that I was looking at adds GDScript language support for almost all of them

      • And I just found this saying they have added official support to Rider

        • Yeah this was an update from June. I've been using Rider 2024.2 when writing C# for my own personal Godot project(s) for the last month or so. I can say it's been pretty smooth. All of the friction I encountered was mostly in setup. You have to point Rider at your Godot binary to ensure it can launch the editor, specific scenes, or a headless language server. This was slightly difficult at first because I was using the Godot flatpak, but I got it sorted out. Most features you'd expect (syntax highlighting, goto definition/invocation, automatic imports, etc.) are there and the IDE is capable of launching specific packed scenes or the editor itself if you need it. I can't speak to how this plugin compares to other engine plugins (Unity), but I have yet to run into any issues.

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