The game is aggressively Bethesda but I'm enjoying the visuals and sniffing the 3d model of every insignificant bit of detritis in the world. I saw a very nice looking bowl, maybe THE bowl of all videogames. Other than that the narrative and main story has already lost my interest after about 10 minutes and I'll be off being a space menace if the game will let me.
Once i found out I can travel using the ship in scanner mode it doesn't feel like a map simulator anymore.
Also the chef having a perk for dueling tickles me.
Game also runs like shit on PC but digital foundry showed most settings being on medium yields good performance with no noticable quality loss.
I'm kinda astounded that Bethesda still seem to be really bad at like, setting up the start of their game and story to let you make a wide variety of custom characters that actually makes sense logically?
Like yeah you can make a decrepit old man in this one and give him a history as a professor, but he's still just signed up as manual mining labor? Like that's just bad and lazy as fuck design. You should not have to put blinders on and selectively choose to ignore core parts of the beginning of the game in order to have a consistent roleplaying experience.
That's one of the reasons why TES traditionally has you being a convict. You could have been anyone, thrown in prison for any reason.
For this one they could have had you be a passenger on a ship that crashes, you go to try to do X (find a radio, find water, whatever) and you discover the macguffin.
Yeah, it's really not that hard, Skyrim just has you crossing a completely imaginary border that probably doesn't even matter to 99% of people at the wrong time when the empire is watching, you could have done it for literally any reason, thats good enough.
Like they even do the amnesia thing in Starfield after you get zapped by the macguffin, an amnesia inducing vehicle accident is like one of the most classic cliches they could have used instead.
Yeah it should have been like the movie Pitch Black. You could even start the game with the two pilots being like, I'm still reading one life sign from the cargo bay! Oh really which one? *character creation begins*
I'm just glad it was short I don't think I could survive another oblivion intro level. I much prefer morrowinds approach of just dumping you on a shore with a vague direction and leaving it at that.
At least Oblivion provided you with a save at the end of the intro where you could change everything about your character and quickly jump into a different playthrough.
I replayed some oblivion a couple months ago- Im not sure if I can find out exactly what mods I was using over a decade ago, but Steam still has my saves and I can see the little low res screenshots of all my old characters. Very nostalgic