Unity’s new “per-install” pricing enrages the game development community
Unity’s new “per-install” pricing enrages the game development community
Fees of up to $0.20 per install threaten to upend large chunks of the industry.
Fees of up to $0.20 per install threaten to upend large chunks of the industry.
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How is unity to determine a company’s revenue on a game if not self reported by a company?
14 1 ReplyThey guess.
We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.
From their FAQ.
30 0 ReplySo... They bill you based on a guess?
28 0 ReplyNot just any guess...a proprietary guess. So extra smokescreen and mirrors
18 0 ReplyVery legal, very cool.
14 0 Reply
Thanks for the clear response. 👍🏻
4 0 Reply
Telemetry built in the proprietary software, just like any other propietary software really.
2 0 Reply