Sign up for the GI Daily here to get the biggest news straight to your inbox It's been almost a full week since Unity a…
It's been almost a full week since Unity announced its controversial Runtime Fee, and the developer backlash continues.
Studios around the world have expressed concerns that the new fee – charging them every time their game is installed after January 1, 2024, providing they meet certain thresholds – threatens to jeopardise the health, or even existence, of their business. And despite subsequent statements from Unity, it's still not entirely apparent how badly these businesses will be affected.
"The most ridiculous part of this fiasco is that the full effects of Unity's decision on the business aren't even clear," says Ustwo Games chief creative officer Danny Gray. "We're left astounded that an operation of that size can move forward with such ill-thought-out plans and are now scrambling to make amendments."
DnD 5e had a license for use that allowed 3rd party companies to make stuff for the game following specific rules, and they did so which of course helped with increasing the popularity of the brand. This license existed due to the backlash from players and 3rd party developers who did not like the 4e licensing which was ridiculously restrictive.
Then WotC/Hasbro decided they wanted more control and put out a draconian revision and also tried to invalidate the existing license using questionable legal logic that wouldn't stand up in court, but would be cost prohibitive for the 3rd party companies to fight in court. This revision also included licensing costs that would drive 3rd party companies out of business. Then they did a revision that tried to make creating a virtual tabletop that could be used with DnD a violation to try and corner the market for WotC's completely non-existent virtual tabletop.
Basically they tried to stop doing the thing they had in place for like a decade to milk an unrealistically high amount of money out of companies that were working with them and tried to force this on extremely short notice. So same thing as reddit and now Unity are doing.
Expect the next version of DnD to be a walled garden again like 4e was and most likely fade out of the public view again.
The true irony here is that TSR went bankrupt because they tried to mess with the community content licenses that were basically gentleman's agreements at the time, allowing WotC to purchase D&D in the first place with 3rd edition. I hope they sell the property to someone that understands how to run that golden goose, without expecting unlimited growth.
Hasbro tried to make it so they could get a slice of every pie, including twitch streams like Critical Role and Dimension 20, as well as any supplemental material of indie devs that could be used on top of the standard system, such as Matt Colville's MCR supplement books.
In response, Paizo made a brand new license that isn't scummy to offer to the public (ORC)