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  • RTS and SIM games poisoned a generation of minds.

    • Those are the special kind of libs that analyze world events and international relations in terms of concrete entities boxed into nice neat borders that are not only concrete in their character but also throughout thousands of years of history.

      They think of Russia, China, EU, US as vacuous molds destined to roleplay the stats and national end goals they were set out at the creation of their state, and that their enemies and allies were by design and fixed. That Russia and China are automatically the enemies that must have their wants and needs meticulously outplayed, that the EU and US are destined as the peacekeepers and rulemakers. With a dice roll they decide what the next steps should be to reach those nebulous goals. They failed to see the dynamics not only in the history of those states but also the people behind those states.

      It's all about the number game, strategic wartime decisions, not about the people, nor the humanity, nor the want for genuine understanding of all people from all around. No, the latter category is only used as weapons to advance their game so they can reach their vapid ideals.

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