What is something (feature, modes, settings...) you would like to see become a standard in video games?
I've been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours.
I'm talking purely about in-game features. I'm not talking about wanting games to have no microtransactions or to be launch in an actually playable state because, while I agree this problem is so large it's basically a selling when it's not here... I think it's a different subject and it's not what I want this to be about, even if we could talk about that for hours too.
Anyway. For me, it would simply be this. Options. Options. Options. Just... give me more of those. I love me some more settings and ways to tweak my experience.
Here are a few things that immediatly jump to my mind:
Let me move the HUD however I want it.
Take the Sony route and give me a ton of accessibility features, because not only is making sure everyone can enjoy your game cool, but hey, these are not just accessibility features, at the end of the day, they're just more options and I often make use of them.
This one was actually the thing that made me want to make this post: For the love of everything, let me choose my languages! Let me pick which language I want for the voices and which language I want for the interface seperatly, don't make me change my whole Steam language or console language just to get those, please!
For multiplayer games: Let people host their own servers. Just like it used to be. I'm so done with buying games that will inevitably die with no way of playing them ever again in five years because the company behind it shut down the servers. for it (Oh and on that note, bring back server browsers as an option too.)
What about you? What feature, setting, mode or whatever did you encounter in a game that instantly made you wish it would in every other games?
EDIT:
I had a feeling a post like this would interest you. :3
I am glad you liked this post. It's gotten quite a lot of engagement, much more than I expected and I expected it to do well, as it's an interesting topic. I want you to know that I appreciate all of you who took the time to interact with it You've all had great suggestion for the most part, and it's been quite interesting to read what is important to you in video games.
I now have newly formed appreciation from some aspects of games that I completely ignored and there are now quite a lot of things that I want to see become standard to. Especially some of you have troubles with accessibility, like text being read aloud which is not common enough.
Something that keeps on popping up is indeed more accessibility features. It makes me think we really need a database online for games which would detail and allow filtering of games by the type of accessibility features they have. As some features are quite rare to see but also kind of vital for some people to enjoy their games. That way, people wouldn't have to buy a game or do extensive research to see if a game covers their needs. I'm leaving this here, so hopefully someone smarter than me and with the knowledge on how to do this could work on it. Or maybe it already exists and in this case I invite you to post it. :)
While I did not answer most of you, I did try and read the vast majority of the things that landed in my notifications.
There you go. I'm just really happy that you liked this post. :)
Stopping rendering / game logic / music if you alt tab. And resource management overall. It grinds my gears when games use resources even when there's nothing happening. (Civ6 for instance constantly uses absurd amounts of cpu just for idling in game and doesn't use any more when calculating so turns.)
The question of pause-a-game-when-not-focused is a big question for me. I don't know if there's a perfect answer, though I'd at least like a toggle.
I run a Linux environment, with multiple workspaces. I can switch between workspaces by whacking a key combination. So I really, really frequently am swapping between them, even when playing games.
I totally understand how some people might want a game to auto-pause when they switch away from it. I remember once seeing a video recording of some guy who was handling support calls. He was playing video games in between calls, and every time a call came in, he would switch over to his support software and do work. Now, setting aside the question of whether his manager was okay with that, that's a very legitimate use case where you'd want a game to auto-pause on switch. Otherwise, you have to manually pause and then switch.
On the other hand, I often want to switch away when the game is doing something time-consuming. Starfield can take a while to do a rest, and I'll often be looking at something on another workspace while resting. I definitely don't want the game to pause then, else I just have to sit there staring at a screen with a progress bar moving. Same thing with turn-based games that have an AI phase, where the AI is computing something. If a game has any moments with downtime, I'd like to be able to run it in the background without it pausing. It's really annoying when a game developer tries to "helpfully" auto-pause the game, when I don't want that. I'd be fine with that as a default, but if there's no toggle, it's really irritating (Starfield does have a toggle, albeit one hidden in a config file and without a UI widget for it).
On idles, I agree. Especially for turn-based games like Civilization, it'd be nice to at least have the option to forego idle animations, which would be a big battery usage saver for laptops. The only thing it should need to do, even in the foreground, if you're not pushing buttons, is be playing music.
I don't know if you've ever seen Unciv, but it's a full open-source reimplementation of Civilization 5 for Android and desktop OSes, using simple graphics. It really does drive home how much graphical fluff there is in the series -- not that that's necessarily bad, but it really is not necessary to play the game. And for a lot of people, it'd be nice to have battery-friendly games.
there is no such thing as "idling" in a game, when viewed through the lens of software engineering. Even if you aren't giving the game any new inputs, the game is still doing the work of rendering the screen. Calculating a turn is actually only a small part of the process.
Calculating a turn is the most intensive part of the process. I don't expect it to use no cpu. But Civ6 has no right to use similar cpu power to stelarris running at max speed while just rendering grass. And considering that it continues to use that even if its paused and minimized, I think it's pretty clear that they just don't care about power consumption.
I generally want the opposite. If I alt tab while waiting for a long operation I want it to keep going while I'm tabbed out, and I especially want the music to continue so I don't forget I have the game running