Pluralistic: “If buying isn’t owning, piracy isn’t stealing”
Pluralistic: “If buying isn’t owning, piracy isn’t stealing”
You're viewing part of a thread.
They showed you how people couldn’t make these things without people paying for them.
but that's not true. people make things all the time without being paid.
2 0 ReplyPermanently Deleted
1 0 Reply"snake game" returns over one hundred twenty thousand results on github.
2 0 ReplyPermanently Deleted
1 0 Replyyou're moving the goalposts.
2 0 ReplyPermanently Deleted
1 0 Replyyou never mentioned 'quality' until you wanted to disqualify data that didn't support your position.
2 0 ReplyPermanently Deleted
1 0 ReplyI know actual game developers who released their games for free or under a pay-what-you-want model. They refuse to do so again because they can’t support themselves by doing it. I am a game developer and I won’t release my games for free because I need to support myself. There is all the data you need.
the plural of "anecdote" is not "data"
2 0 ReplyPermanently Deleted
1 0 Replyyour insistence on relevance is giving the lie to your denial about moving the goalposts.
1 0 Reply
You know it and you are simply arguing in bad faith
this is rich coming from someone who is moving the goal posts.
2 0 Reply
this doesn't prove anyone ever needs to be paid to make something. a single counter example disproves the claim.
1 0 Replygithub shows a hundred thousand repositories for the query "hangman". assuming 10% of them are false positives it's still a great number.
1 0 Replythere are over one hundred fifty thousand results on github for "tictactoe".
just how many paid games do you think there are, by the way?
1 0 Reply