It is if you get a tablet with a case that can prop it up and then use a wireless controller. You're being inflexible, there are options out there other than a portal. My Lenovo tablet was 99 pounds brand new and a case came with it to prop it.
I think the Logitech G Cloud would fit in that category, when on sale (otherwise it's $350 USD, so at that point you might as well get the 64G Deck).
Afaict it's $250 USD with a promo code now and since it's basically a tweaked Android ROM, you can stream Game pass, your PS4/PS5 (via PS Play) or Geforce Now and even do some light emulation (up to DC just fine).
Ergonomics and screen are pretty great from what I recall, after testing one a few months ago.
That was on Logitech's website and after adding it to the cart, no idea about Amazon.
It might not look the part, but I'm talking from experience and it was just a notch below the Deck's ergonomics tbh.
I think that's debatable, as many still prefer the Xbox controller design and layout, but I'm biased towards the Dual Sense (as well?), sure.
And please, for the love of every other real handheld that came before it, don't abbreviate it as PSP...
I would debate it. The xbox controller puts the sticks in the thumbs natural resting position, whereas the PS requires some thumb or grip repositioning.
Granted the latest dualsense are the most comfortable, but I always had issues with dualshocks.
It doesn't even have gyro, and that's ancient at this point lol. Let alone the adaptive triggers that are entirely game changing or the way the vibration allows for extremely precise haptic feedback.
Many PS5 games are massively worse with any other controller.
What the Xbox calls "haptic feedback" is pretty damn close to just "on" and "off". The Switch blows it out of the water, and the PS5 is way better than the Switch. It feels equivalent to a pretty high quality sound effect transmitted through your hands. Forbidden West, as an example, uses it to provide "audio" cues for a wind up power attack with multiple release times for different actions. It adds an incredible amount of thoughtless control, without taking away from the game's audio, and enables incredibly responsive combat. It's a very rich stream of information.
The adaptive trigger are on top of that. You can map partial vs full pulls on other controllers via steam input on PC, but actually executing that consistently is difficult for most people. The PS5 controller allows you to actually set a physical breakpoint for a partial pull, or pull through for a different action. It also allows even more information to be communicated through the amount of resistance on the trigger.
I think it's really unfortunate that the launch coincided with Covid killing in store console demo units. Getting hands on with Astro's Playroom would have showed a lot of people just how insanely impressive the tech is.