It's tough to make games, so I cut the Devs a lot of slack. Starfield was definitely too ambitious for the engine they built it on but it's probably the best it could possibly be... With that engine.
I disagree, I'm pretty sure the same-y dungeons and lack of interesting space traversal (but requirement to engage in it) was a design choice, not an engine limitation. I'm happy to cut them slack on a lot of things, but not game design.