It is now my sacred duty as an FPS dinosaur to inform you that there is a vaporware game named JFK Reloaded where the goal is to reproduce Oswald's supposed firing sequence.
Its essentially impossible, btw.
Though the game is absurdly unpopular, there at least was a community around it and the game has a complex scoring system based around precise wounds, and no one has ever replicated the Warren Commission's theory.
Basically, the 'magic bullet' shot is impossible to pull off.
Most seasoned FPS players have a pretty hard time even coming close to the 3 supposed shots being fired anywhere near the actual timing and general vicinity of where the shots supposedly landed at the same time.
Normally when the same person replies to every comment on a post, they're arguing some dumb toxic shenanigans. But here you are, teaching me about war, FPS game theory, and JFK Reloaded. Much applause to you, sir.
I am actually currently idea working out something kind of up my alley as it were:
What if there was a game that allowed for not only generally realistic military style combat... but also enabled highly skilled players, or players who practice a good deal, to be able to pull off some John Wick style bullshit thats always been impossible to do well in a multiplayer game?
My current concept is that through taking advantage of the Steam Deck's unique control scheme, I can essentially more realistically convey both the pros and cons of gunplay and essentially bits of MMA/CQC style stuff from action movies or like MGS cutscenes.
Its likely going to take me a long time to fully attempt a demo of this, and it may not work at all.
But, im currently unemployed, living off of disability, quite fine without much in person social contact and i actually have a lot of experience writing code of all kinds after a decade in the tech industry.
It could absolutely all fail, but even then, I'd just have fun in the attempt.
Bullets do really, REALLY weird things when they are no longer flying through air, but things like people. Documented cases of a bullet piercing someone’s scalp, running between the skin and skull across the top of their head before falling gently out the back. Fired bullets hit a rock, ricochets and “returns to sender”.
Pulling off the correct shots in JFK reloaded is actually not that hard. The issue with getting a perfect 1000/1000 is how stupidly perfect your timing needs to be, down to the exact millisecond. The accuracy and ballistic trajectory of the bullet is easy comparatively.
I straight up do not believe you when you say reproducing the magic bullet shot (ie, the ballistic trajectory) in addition to every thing else, is not that hard.
Sure, its easier to pull off the exact timing and general placement of the shots /after youve practiced many times for that exact timing and placement scenario/, unlike how any actual shooting works.
Also, try giving this game to a more average FPS player and they'll usually just give up, because it is so challenging to get the 3 shots off in the what, 4ish seconds?
Combining this with the actual magic bullet trajectory, is, again, functionally impossible, unless you rehearse hundreds to thousands of times.
Basically the kind of person who dedicates time to perfecting the shot sequence is nearly never an average FPS player, thus those who do dedicate themselves to this both become better FPS players in the process and then also do not realize that most FPS players would consider this actually quite difficult.
Even seasoned FPS players with above average aiming skill take many, many attempts and practice.
Sure it's not easy, but the shots individually arent hard, syncing up all 3 in perfect timing is.
And ya, it's very much unlike actual shooting.
Oswald didn't have the chance to practice over and over, but he also didn't have a set of shots he was trying to match perfectly, so it was much easier for him.