This cover was painted by Sean Bodley for our open-source solarpunk tabletop game. The goal is to try and create something that isn't just representative of a specific narrow version of solarpunk, but can act as a starting point for writers and game masters to create stories that fit their tastes. We want this to be to solarpunk what D&D is to fantasy: whatever you want to make of it.
The default setting is a high-density, high tech, urban, version of solarpunk with a mix of hard science, optimism, radical politics, and an everything-but-the-kitchen-sink approach to world building.
A road leading to a metropolis is like 80% of this image. And quite a road, you could fit many cars there, it's the main character of the img. And quite the metropolis. I do like that people overtook it but still I just get the message thar is leading me to this big urban place.