If you're a big graphics nerd, who really needs the highest quality everything, you probably have a PC. If you're an average consumer , the PS5 is fine. A PS5 Pro seems unnecessary.
It's not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it's a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth.
Even if we were in a world where PCIE 4.0 SSDs faster than PS5's internal SSD (and 5.0s that are twice as fast that are launching this year) didn't exist, what is the PS5 doing with all that speed that couldn't be done on PC?
If you want to say the PS5 and Xbox Series consoles punch above their price bracket, that's very true, specially at launch; but no console has been more capable than a contemporary PC since the Xbox 360 (or arguably the PS3)
It's not the hardware that's the problem. (Though again, the built in hardware decompression matters too.) It's the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC.
And again, I already answered the question in the post you're replying to. You can stream the much higher quality game from disk in real time.
The point is that the settings don't matter. You can't match the load performance of the PS5 on PC.
This will likely eventually change. But right now the PS5's storage stack actually gives cutting edge performance, and it's what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games.
Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better?
It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth.
Here's the thing though, when you're CPU-limited (and a lot of the games that struggle on current gen are) the upgrade won't do much.
You should expect better resolution, ray tracing and possibly better image quality if devs implement PSSSR and it's better than whatever upscale solution they'd use instead. Maybe if a game is pretty close to hittong its frame target it'll give you a smoother performance but don't expect much last that
If they have something shouldn't it be on the document they shared with developers? I just wouldn't expect it unless you really wanna risk disappointment.
I'm saying that asking for information on the details of what is or is not in it, is a bad idea. because we don't know, you don't know, anyone getting mad and saying one thing or the other is a bad idea.
saying that it can't make higher framerates when framegen exists is a bad idea, until we know it doesn't do that.
i'm so tired of this community, reddit was better. be better.
Frame generation isnt going to help 30 fps console games though. AMD recommends a base of 60 fps, nvidia recommends 45 iirc. Those numbers will improve over time, but likely not fast enough for the ps5/pro gen to use it at 30.