Ascaron's Sacred games were a cool junk tho, with all the armpit smell of early 00s, including big dragons, sexy ladies, graves for teletubbies, local metal as OST and quests that can still kill your entire walkthrough decades after. It wasn't up to Blizz standards in art and gameplay, but it was fun. I discovered it years after an inital release and still left hundreds of hours exploring the map and doing semi-ironical quests. There's so much creativity and unrealized potential.
The original Sacred was an ok game when it released. Nothing super special, but not bad. Sacred 2, was a janky mess. Maybe that got fixed eventually, but it was bad enough I shelved it and moved on well before finishing it.
I unironically agree. A little bit of jank can be fun. Like running against a wall spamming jump until you climb up and over an "impassible" barrier to skip something that sucks. lol