What are some of the obstacles of making an existing game open source?
Context: I saw a post a while about Paradox Interactive cancelling their life simulation game Life By You and someone commented saying they wish Paradox Interactive would release what they've completed under an open source license. Follow up comments said it wasn't feasible largely due to a Russian nesting doll of licenses that wouldn't be compatible.
Question: What would be some obstacles in making a modern stereotypical AAA or indie game open source? Or even just segments for it for that matter?
This would be ignoring the financial impact. It would be like CD PROJEKT RED making Cyberpunk 2077 as open source as possible as a an action of good will.
A AAA game's source code can be like 100 Tb and with every update they'll have to reupload it. Also there's always stuff (usually music) the developers don't own and buy a cheap restricted license for.
I think its more the lack of self awareness when you, with full confidence, made unverified claims and presented them as fact. That's toxic. Me pointing out that you did so was not toxic.
Yes. In that case some of them start inventing all kinds of stuff about me, spreading it and making my friends think I'm a criminal. That wasn't a good experience. Not doing it again.
Awww. Not my precious Lemmy clout! I'll have you know I once got 25 up votes on a comment and I've never submitted a post. You don't know who you're messing with.
I know who I'm messing with. I'm messing with a person that violates this community's rules and possibly Lemmy's terms by promoting nicotine. Lol of course you'll be upvoted by fellow users but that doesn't make your actions any better.
So you're saying the problem is that it's infeasible to distribute the source code, which they already distribute to all of their developers with no problem, while there are numerous platforms that will host it for you for free if it's public FOSS?...