The reason I don't play pvp anymore isn't because my interest in pvp has changed. It's because what modern pvp with its mtx/fomo is. I don't want to play dress up or roleplay. I don't want to have fidget spinner style idle animations. I don't want to walk across huge maps only to get sniped and have to wait 10 minutes for a respawn. I don't want edgy/try hard "character" dialog for the classes.
Yep. I hate saying this, but 2004-2009 World of Warcraft was almost the perfect game. The PvP was imbalanced, but battlegrounds were usually pretty fun. Die? Just wait 30 seconds.
We also got to play WITH other people, not against them, and we all played in this really great world with a fantastic story.
It’s a shame WoW decided to go the way of tokens and a story written by a rich kid, edgy teenage theater club. Would have kept playing it to this day.
I played FF14 for a while, and it was fun. My issue is previous expansions should be allowed to be abridged or full. I have several classes at level cap and just started Shadowbringers, and it’s a thousand “kill 10 boar” quests, and then a ridiculously good story.
Yeah, the side quests are rather unimaginative in their tasks. For the most part they're not worth doing unless you want a bit more of a dive into the world lore. (A few give unique rewards, though.) Even some story quests are "player does menial chores for good karma with the locals because the devs need to pad things out a bit."
Shadowbringers is worth it, though. It's my personal favorite story arc. Endwalker, the one after, is my second favorite.
Good to know, I might give it another shot. I bought it and Endwalker when it was in prerelease and played it a few hours a night sporadically during the week. Didn’t realize I needed to play through four Final Fantasy games to get to the “Endgame”
I figured it was like WoW where once you got to level cap you just kind of walked into the endgame scenario and went for it.