What about GOG and its DRM-free games? What about Itch.io and its exceptionally low cut and pretty much completely open-door policy? There are other services that are good. Origin, UPlay, Epic, and other stuff sucking does not mean they're all bad.
GOG can suck my dick. They spammed my email with newsletters after I would repeatedly turn them off. We do need a DRM free alternative but for that I'll stick with piracy
As soon as you add a free game, the newsletters are sent again. There is no "subscribe to get the game for free" which AFAIK is mandatory in the EU, they just resubscribe you silently.
I get your point, but a behemoth like Valve is so unlikely to be closing their doors in our lifetimes it's hardly worth discussing.
The real point here is that after spending thousands or tens of thousands on Steam, our next of kin or beneficiary will not get them once our lifetime ends because Steam doesn't sell games. They provide a license to access content.
Steam still suffers from the 'illusion of ownership' issue, and places that offer DRM free copies of titles are superior in this way. However it's plain for all to see that not many people care about this point. All the masses want is to play their games.
Your lifetime is nearly 80 years. Companies lasting 80 years is ultra rare in history, large behemoths included. I bet you can already name several behemoth IT companies that's already come and gone.
I wouldn't trust even larger behemoths like google and MSFT to last another 80 yrs. It's just too statistically unlikely.
I do agree with you on corporate longevity in general, however I disagree when it comes specifically to Valve.
Unlike most companies that bring in billions in revenue, Valve is part of a comparatively small group of privately held companies. They don't have shareholders to appease, and they don't have a stock price to juice forever upward. I feel this factor alone puts them ahead of the herd, so to speak.
More than just being a non combatant in the stock market though, with so few employees compared to anyone else is a surefire way to weather even the longest storm in my opinion.
Microsoft themselves estimated a few years ago Valve's revenue to be 6.5 billion, which works out to 20 million per employee. Microsoft's gaming division brought in 16 billion in the same year, which is less than 1 million per employee. Even assuming Microsoft's profit per employee is a higher fraction of the revenue per employee compared to Valve, there's no chance its 20x higher.
Microsoft, Google, Apple, Exxon Mobil, whichever, I can absolutely see a future (that maybe I'll live to) where any of the humongous corporations die from providing worse products or service over time, or being knocked aside from the competition. In my view, primarily for the reasons I've written, I don't believe that will be Valve.
The main counterpoint I've been able to think up as I wrote this is whatever might happen when Gabe Newell dies. There's no doubt contingencies for this, and he's probably hand picked a few names he believes would carry on with his ideals. Though unless they've enacted quite iron clad bylaws or policies to prevent certain operational changes, the next leader of Valve could conceivably destroy the company as we know it. Barring anything serious I will outlive Newell, and so in this way, I can see Valve ceasing to exist in my lifetime.
Wait, so you put some of your digital eggs into baskets where it's more likely that you'll lose them? Pretty sure Steam has a better chance of surviving than a homegrown storefront of a third rate publisher.
We have piracy for if Steam fails, GoG and Itch'd probably jump at the chance to take some of Steams happy customer base as well if Steam falls from grace post GabeN
As great a take as that is who will host the online service? Piracy can get you far but not always all the way. We need an open source game hosting option. But even that is not all. We need one that has the visibility of steam and the UI to boot. There a a couple of problems that legitimately need solving before we can just say piracy is the answer.
I've personally stopped buying games that can't survive offline. If I need to pirate my collection back in a doomsday scenario, all of those games will still work.
If that happens I'll just start pirating the games I want again unless there's a decent competitor. Until then the convenience steam offers is worth the money.
Valve didn't invent the credit card or anything. They just barged their way in, via everyone wanting HL2, and have since taken advantage of how much commerce has moved online.