they're mad about how most games will highlight climbable areas with yellow paint or similar visual cues for accessibility so you're not looking around an area for 30 minutes trying to find the ladder. The FF7 Rebirth demo has some climbable cliffs with it and the average is upset about it despite the fact that the original FF7 had the select button toggle to show you exactly where every room exit/door was for basically the same reason lol.
I'm sure it's due to worker laziness and not an extremely streamlined production process concerned with pumping out games as quickly as possible following a "safe" structure that takes no design chances to maximize appeal
it's a decent feature but it's a bit over-done and you start to wonder who is obsessively climbing all this weird shit to paint it when you're supposed to be the first person who's been somewhere in a 500+ years or you've broken into some facility etc.
wish suits would give level artists the time to make stuff where you don't need the play-design crutch
The highlights as a navigation aid are good, but ideally you do it in a way that actually fits the environment design. I posted a pic of Returnal showing how they used a fringe of little white plants growing on the edges of platforms.
Slapping yellow paint on where you're supposed to go can't cover up the fact that a game is full of playtime-extension disguised as "exploration". 10% recycled gameplay and 90% filler.