Elden Ring DLC launches to "Mixed" reviews as players bemoan difficulty, PC performance in Shadow of the Erdtree: "There's a big problem with balancing"
Vanilla Elden Ring felt pretty good in that regard (granted it's been a while since I played it). As I recall between weapons, spells, Ashes of War and Spirit Ashes you had a lot of tool choices and were free to sort of make the game as difficult or easy for yourself as you liked.
Sounds like they lost that aspect in the DLC, which is a shame.
From Software's games and their toxic fanbase completely changed what a difficult game is. Their games aren't difficult, they're just punishing. And yes there's a huge difference.
Okay, the boss now kills you in one hit and you need 30 perfect frame inputs to be able to dodge one combo.
Difficulty needs to take into account the playability of the game. There is difficulty, and there is plain bullshit. Sadly, the Souls series went on and on trying to "make it harder" in fear of people getting bored or something. In reality they ended up with a Malenia style bosses - who literally breaks established series-long rules.
Guy, it isn't really pedantry to note that Elden Ring is not the fourth entry in an existing series to be considered breaking a perceived tradition or rule with its gameplay.
Guy, Dark Souls and Demon Souls are considered the "Souls" series despite Demon Souls being an entirely different series. So yeah, it is pedantry. Name it whatever you like, people know what I am talking about when saying "souls", and that it includes Bloodborne and Elden Ring. Because the gameplay loop is identical.
I won't be replying to you anymore. I don't like arguing with people that think like you do
Friend, I think the feeling is mutual because damn that right there's the pedantry. That's a hole you dug and jumped in yourself. So yeah, be quiet down there.