[Helmgast] Upcoming sourcebook about Metropolis
[Helmgast] Upcoming sourcebook about Metropolis
Greetings, Kultists. While the Swedish version of KULT: Divinity Lost is being prepared for layout, I believe it is time to discuss our upcoming projects for the next english Kickstarter campaign,...
Greetings, Kultists.
While the Swedish version of KULT: Divinity Lost is being prepared for layout, I believe it is time to discuss our upcoming projects for the next english Kickstarter campaign, which will likely take place this fall. Similar to our previous Kickstarter, our aim is to crowdfund a collection of books that enhance the KULT experience.
One of these books has the working title: METROPOLIS - SHADOWS OF THE ETERNAL CITY. As the title suggests, it will primarily focus on our primal home, the dark and desolate city beyond the walls of our prison.
The objective is to create a setting book that Game Masters can use to describe Metropolis, complete with locations, NPCs, and items that can be incorporated into a multitude of stories. We want the book to be practical, full of opportunities for exploration and discovery amidst the shadows of this mystical realm.
Right now, we plan to introduce several new factions, which, although less influential than the Archons, possess more tangible presence and interests in Elysium. These factions will come with pre-made Dark Secrets and Disadvantages that can be chosen when crafting campaigns, connecting the player-characters to Metropolis and their distinct plots.
Additionally, we will unveil legends about Metropolis within Elysium. These stories can be found among outcasts, magicians, and forgotten gods, each offering their own theories about the nature of the city and their knowledge of different "regions" within it. We will also provide guidance on finding a way into Metropolis, including locations and rituals that can traverse the barriers of the Illusion.
Efforts are being made to strike a balance between atmospheric elements and concrete details, without compromising the mystery, vastness, and profound magic of the setting. It is crucial that the book is practical and not merely a collection of evocative and peculiar locations that are inspiring to read about but challenging to incorporate into gameplay. So, we are still experimenting with this.
The book will conclude with an appendix featuring creatures inhabiting Metropolis, relics, mystical artifacts, new advantages and disadvantages, as well as a toolbox for creating factions of the Entranced and the Feral people who still reside in the ruins.
However, please note that this book is still in development. We have the ability to add, change, and refine its contents. Therefore, we are reaching out to you, KULTISTS, with the following three questions:
-
What type of content would you like to see in a book about Metropolis?
-
What would you, as a Gamemaster, need to use the setting more extensively in your games?
-
Do you have sources of inspiration in other media (art, movies, games) that you feel have the Metropolis feeling that you want to suggest/share?