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Micro-maps @ttrpg.network roflo1 @ttrpg.network
A cellar... maybe?

I don't recall what I was thinking when I drew this. But if I had to guess, I guess wanted to see if I could draw a floor and make it look good... Meh. XD

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Micro-maps @ttrpg.network roflo1 @ttrpg.network
Cave #4
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Micro-maps @ttrpg.network roflo1 @ttrpg.network
Island
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Micro-maps @ttrpg.network roflo1 @ttrpg.network
Cave #3

Had a lot of fun trying to depict piles of bones.

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Micro-maps @ttrpg.network roflo1 @ttrpg.network
Cave #2
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Micro-maps @ttrpg.network roflo1 @ttrpg.network
Cave #1
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Micro-maps @ttrpg.network roflo1 @ttrpg.network
Underground temple
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Meet /c/micro_maps
  • Yeah, I created it mostly out of nostalgia...

    There used to be a Google+ community with the same purpose. When G+ closed, many groups flocked to all sorts of platforms (all walled gardens, mind you), but many communities also died in the process.

  • Meet /c/micro_maps

    I decided to create !micro_maps@ttrpg.network. I even created a first post.

    A place for all those doodles in the corner of a page in your notebook. :)

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    Micro-maps @ttrpg.network roflo1 @ttrpg.network
    Coastline

    In an effort to teach myself to draw, I started making micro maps.

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    Resources for becoming a better player!
  • From your last sentence, perhaps a few of Seth Skorkowsky’s videos fit the bill:

    https://youtu.be/0j43ukEIFUM?si=R7X34IHOkRmvO-wJ

    https://youtu.be/fDuDDz8pKgk?si=sNu0n6sb_slOagyz

    https://youtu.be/uAIUhQatJrg?si=dpr-4MtR088dcHsm

    https://youtu.be/hNElPzNkgOs?si=C0eigQvIxpsMIdEU

    But then I have to ask: What do you think is a better player? How does your table work? What kind of games does your group prefer? What do you all appreciate the most from the game?

    Some groups are delighted when everyone has a great backstory, while others yawn at it. Some groups enjoy voice acting while some of us don’t bother as long as you stay in character when needed. Some like full immersion and others mostly like to hang around with friends. Some like the sandbox while others wish for a carefully thought out plot. Some like hack n’ slash and others prefer political intrigue and social interactions.

    How do you describe a fun, a great session?

  • Resources for becoming a better player!
  • From your last sentence, perhaps a few of Seth Skorkowsky’s videos fit the bill:

    https://youtu.be/0j43ukEIFUM?si=R7X34IHOkRmvO-wJ

    https://youtu.be/fDuDDz8pKgk?si=sNu0n6sb_slOagyz

    https://youtu.be/uAIUhQatJrg?si=dpr-4MtR088dcHsm

    https://youtu.be/hNElPzNkgOs?si=C0eigQvIxpsMIdEU

    But then I have to ask: What do you think is a better player? How does your table work? What kind of games does your group prefer? What do you all appreciate the most from the game?

    Some groups are delighted when everyone has a great backstory, while others yawn at it. Some groups enjoy voice acting while some of us don’t bother as long as you stay in character when needed. Some like full immersion and others mostly like to hang around with friends. Some like the sandbox while others wish for a carefully thought out plot. Some like hack n’ slash and others prefer political intrigue and social interactions.

    How do you describe a fun, a great session?

  • Paranoia: Core Book vs Red Clearance

    One of these days, I'll buy Paranoia. I've heard about it and it sounds like something I'll enjoy. It's already on my wishlist.

    Today, however, I realized I had the Red Clearance Edition wishlisted, but not the Core Book. And with that realization, comes the admission that I have no clue what's what.

    So... does anyone here know the difference?

    Sure, Red Clearance says we'd be Troubleshooters, but I don't know what that means. Would I still need the Core Book? Or is it just another flavour?

    Links, fwiw:

    https://www.drivethrurpg.com/product/453042/The-Paranoia-Core-Book

    https://www.drivethrurpg.com/product/191159/Paranoia-Red-Clearance-Edition

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    How do They do it? [SPOILERS!.. I guess]

    I now that we can't know for sure what They are, but some theories are easier to explain than others.

    The most common premise -Aliens- covers things nicely. Very advanced tech may very well block the sun and our satellites somehow.

    Entities made of shadowstuff can also explain stuff, because... magic! Same goes for demons.

    But what about other theories? How would zombies be able to blotch away the sun? How would giant insects disrupt out cellphone and GPS networks?

    Have you had to explain Their "nature" to your players? (or yourself?)

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RO
    roflo1 @ttrpg.network
    Posts 11
    Comments 7