The town building has been fun and it's a lot less intrusive to engage with than Necropolis. It's a bit annoying that some upgrades in town require ore but I want to smelt for shipping. I'm definitely behind on my upgrades, since all the ports are demanding really high quantities of goods and I'm not producing them fast enough.
I've been spending all of my gold recently on getting hundreds of fuses in the exchange, hence why I've been neglecting town upgrades. I'm trying to six-link my armour, and I'm about 2000 fuses in without success. For now, I'll have to settle for a five-link; my damage is already good enough with that.
I'm being a hipster and running a melee witch build, using Occultist for the chaos damage pops. I've spent less than ten divines on gear so far and can one-shot T16 maps, but my survivability is definitely falling off. My life globe is a yo-yo.
Not a huge fan of the town management bits, but I'm playing SSF and shipments can bring back uniques, of which I need four for my build, so I'm trying to play the mechanic.
One of the uniques I need can be targeted via Divination, but I'm still trying to understand how to sustain the one map it drops in, without much luck. The other uniques can't be obtained via Divinations, so I'm trying to chance them (no luck so far, unfortunately...). I was also considering the Atlas Passives that converts map item quantity to 3x item rarity, in hopes of dropping those uniques and then maybe respec it when I need currency for crafting Rares for the other slots... don't know tbh, first time SSF and also been away from the game for several years lol
I'll also have to review my defences as I'm getting one- or two-shotted in early yellow maps through 3k life and 3k ES, with 40% attack block, 20% spell block and 20% spell suppression, but there isn't much else on the tree that I can allocate easily...
Playing mostly on my steam deck since I am out of town, but having a lot of fun so far. Having trouble keeping up with gold, but I think that's a product of reduced and slower playtime.