First Unity Asset Store release: Input Layers, a layer-based input filtering system – would love feedback!
First Unity Asset Store release: Input Layers, a layer-based input filtering system – would love feedback!
![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fassetstorev1-prd-cdn.unity3d.com%2Fkey-image%2F01c19cf7-0669-4548-b2e0-64f1a2b86b7d.jpg&format=webp&thumbnail=128)
Use the InputLayers [Alpha] from Eric Lowry on your next project. Find this GUI tool & more on the Unity Asset Store.
![InputLayers [Alpha] | GUI Tools | Unity Asset Store](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fassetstorev1-prd-cdn.unity3d.com%2Fkey-image%2F01c19cf7-0669-4548-b2e0-64f1a2b86b7d.jpg&format=webp)
Cross-posted from: https://lemm.ee/post/39614495
Hi all,
I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.
My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)
So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!
It's free, so if anyone wants to give it a try, I'd love some feedback =)