Unity
- After some feedback, I made a video to better explain how InputLayers—my asset to make using Input System simpler—works!
YouTube Video
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You can download it for free on the Unity Asset Store!
- Unity is Canceling the Runtime Feeunity.com Unity is Canceling the Runtime Fee
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee, effective immediately.
- First Unity Asset Store release: Input Layers, a layer-based input filtering system – would love feedback!assetstore.unity.com InputLayers [Alpha] | GUI Tools | Unity Asset Store
Use the InputLayers [Alpha] from Eric Lowry on your next project. Find this GUI tool & more on the Unity Asset Store.
Hi all,
I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.
My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)
So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!
It's free, so if anyone wants to give it a try, I'd love some feedback =)
- Unity appoints former EA and Zynga executive as its new CEOwww.videogameschronicle.com Unity appoints former EA and Zynga executive as its new CEO | VGC
Matthew Bromberg will take on the role later this month…
- Unity 6 Preview is now availableblog.unity.com Unity 6 Preview is now available | Unity Blog
Unity 6 Preview (formerly known as 2023.3 Tech Stream) is the last release of our development cycle for Unity 6 and is available for download now.
- Unity sunsetting Ziva tools amid 'ongoing company reset'www.gamedeveloper.com Unity sunsetting Ziva tools amid 'ongoing company reset'
'We extend a huge thank you to all of the creators who tried Ziva over the years.'
- New Shader Graph feature examples in 2022 LTSblog.unity.com New Shader Graph feature examples in 2022 LTS | Unity Blog
The new Shader Graph Feature Examples sample set is now available to import now from the Package Manager to help you create a wide range of effects and techniques using Shader Graph.
- Unity extension for Visual Studio Code - Now Generally Availabledevblogs.microsoft.com Unity extension for Visual Studio Code - Now Generally Available - .NET Blog
We are thrilled to announce the general availability of the Unity extension for Visual Studio Code. This extension, built upon the C# Dev Kit and C# extensions, gives you a comprehensive toolkit for your Unity development in Visual Studio Code across Windows, macOS, and Linux.
- Made with Unity: January/February 2024 highlightsblog.unity.com Made with Unity: January/February 2024 highlights | Unity Blog
Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from January and February 2024.
- Made with Unity: 2023 in reviewblog.unity.com Made with Unity: 2023 in review | Unity Blog
It can be hard to keep up with everything the Unity community is creating. Sit back, relax, and enjoy this roundup of highlights of games made with Unity in 2023.
- Made With Unity roundup: October/November 2023 | Unity Blogblog.unity.com Made With Unity roundup: October/November 2023 | Unity Blog
Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from October and November of 2023.
- Updated 2022 LTS Best Practice Guides for optimizing games | Unity Blogblog.unity.com Updated 2022 LTS Best Practice Guides for optimizing games | Unity Blog
Our updated optimization guides include the latest updates from Unity 2022 LTS and provide you with useful tips and tactics to optimize your projects.
- Ultraviolet Lights & Invisible Inkwww.cyanilux.com Ultraviolet Lights & Invisible Ink
Examples for revealing invisible objects (especially decals, such as fingerprints or hidden messages) based on lights, stencils and other masking methods
- Web runtime updates are here: Take your browser to the next level | Unity Blogblog.unity.com Web runtime updates are here: Take your browser to the next level | Unity Blog
The latest Unity platform support for mobile web game development, including Instant Games and the latest WebGPU and WebGL integration for advanced rendering, is now available.
- Unity is eliminating 265 jobs and terminating Weta FX partnershipwww.gamedeveloper.com Unity is eliminating 265 jobs and terminating Weta FX partnership
The engine maker is preparing to lay off around 3.8 percent of its global workforce.
- New UI Toolkit demos for programmers and artists | Unity Blogblog.unity.com New UI Toolkit demos for programmers and artists | Unity Blog
Two new and updated samples are now available to support programmers and artists/designers in creating professional in-game UI with Unity’s UI Toolkit.
- I did a talk at Gcap23 about how change/fix anything in the unity editor using runtime assembly patching
YouTube Video
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- Unity is reviewing its product portfolio and says layoffs are "likely"www.gamedeveloper.com Unity is reviewing its product portfolio and says layoffs are "likely"
Interim CEO Jim Whitehurst said he expects the company to start implementing its restructuring plan during the current quarter.
- Switching Game Engines... Twice? - TimBer
YouTube Video
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cross-posted from: https://programming.dev/post/4250703
> A devlog on switching from Unity to Godot and then to Bevy.
- Unity walks back most of their new policy changes: An open letter to our community | Unity Blogblog.unity.com An open letter to our community | Unity Blog
An open letter from Marc Whitten to the Unity community in September 2023.
- EU game devs ask regulators to look at Unity’s “anti-competitive” bundlingarstechnica.com EU game devs ask regulators to look at Unity’s “anti-competitive” bundling
Company's power is a "market failure" with "significant vendor lock risk" for devs.
- Unity plan pricing and packaging updates | Unity Blogblog.unity.com Unity plan pricing and packaging updates | Unity Blog
In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost.
> Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. > > We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. > > Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count. > > * Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. > > * Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
This means that if you have made more than $200K in the last 12 months and have lifetime installs of over 200K, you'll have to pay per game install. It won't affect most people but this sounds outrageous. It's a good time to be a Godot enthusiast. Unity really is insanely desperate these days.
- Made With Unity roundup: August 2023 | Unity Blogblog.unity.com Made With Unity roundup: August 2023 | Unity Blog
Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from August 2023.
- 80+ FREE Unity Assets - September 2023 | Unity Asset Store
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- Top 10 New Systems and Tools August 2023 | Unity Asset Store
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- Unity 2023.3 coming April 2024 with updates for graphics and performance | Unity Blogblog.unity.com Unity 2023.3 coming April 2024 with updates for graphics and performance | Unity Blog
Find out how Unity is changing its engine development methodologies to provide you with the most stable builds.
- Unity 4D #1: Understanding the Fourth Dimension - Alan Zucconiwww.alanzucconi.com Unity 4D #1: Understanding the Fourth Dimension - Alan Zucconi
What is the fourth dimension? This tutorial will teach you how to create, manipulate and visualise 4D objects in Unity.
- Slippy Maps with Unity - Alan Zucconiwww.alanzucconi.com Slippy Maps with Unity - Alan Zucconi
Use Unity and LeafletJS to create your own web-based slippy maps! This is perfect if you want to create an interactive map of your game world!
- Creating an FPS Controller in Unity (Movement, Footsteps, Jumping)
YouTube Video
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- The development process of an Evil Wizard boss fight | Unity Blogblog.unity.com The development process of an Evil Wizard boss fight | Unity Blog
In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.
- Impressions on Unity Entities package
For anyone that has tried the 1.0 release of entities what do you think of it?
I plan on making a small test project with it soon and comparing it to Bevy.
I tried the 0.17 version a while ago, and I remember the API was a huge mess. I'm sure things could only get better from there.
- Cross-platform HDR display support in Unity 2023 | Unity Blogblog.unity.com Cross-platform HDR display support in Unity 2023 | Unity Blog
High dynamic range (HDR) displays are increasingly available and capable of reproducing images with higher peak brightness and a wider color gamut for better contrast and color saturation. The Unity Editor and Standalone Players now provide cross-platform support for HDR output and full compatibilit...
- Made With Unity roundup: July 2023 | Unity Blogblog.unity.com Made With Unity roundup: July 2023 | Unity Blog
Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from July 2023.
- How to make nature shaders with Shader Graph in 2022 LTS | Unity Blogblog.unity.com How to make nature shaders with Shader Graph in 2022 LTS | Unity Blog
Shader Graph is a node-based shader editor that can be used with URP, HDRP, and Built-In Render Pipeline. Here’s how to can use Shader Graph to create natural elements in 2022 LTS.
- I think I've got a problem.
The whole idea of interfaces finally clicked and I'm starting to see how useful they are for introducing possibilities of emergent gameplay. I might be addicted.
Oh yeah, and hi - just found this place. Looks pretty cool so far. (RIP RIF)