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Game engines used in the 2024 GMTK game jam

Last year for reference

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And the year before that

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Kenney UI Pack: Adventure now available

> UI Pack: Adventure is now available ✨This completely free pack includes 128 sprites for HUD/UI, both in PNG & SVG vector files! > > Download (free, no registration, no tracking, no ads etc.): https://kenney.nl/assets/ui-pack-adventure

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[video] 5 Games Made in Godot // This week in Godot - Aug 11, 2024
  • Seal the rift
  • Balocks
  • Duniya Skapare
  • Dungeons & Degenerate Gamblers
  • The Garden Path
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Indie Games Fund: Google Play’s $2m fund in Latin America is back
android-developers.googleblog.com Indie Games Fund: Google Play’s $2m fund in Latin America is back

Google Play's Indie Games Fund is back in Latin America for 2024, offering up to $2 million in funding and hands-on support to small game studios .

Indie Games Fund: Google Play’s $2m fund in Latin America is back
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pnpm 9.7.1 - Fixed passing public-hoist-pattern and hoist-pattern via env variables, pnpm setup no longer creates Batch/Powershell scripts on Linux and macOS, etc.
github.com Release pnpm 9.7.1 · pnpm/pnpm

Patch Changes Fixed passing public-hoist-pattern and hoist-pattern via env variables #8339. pnpm setup no longer creates Batch/Powershell scripts on Linux and macOS #8418. When dlx uses cache, use...

Release pnpm 9.7.1 · pnpm/pnpm
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GitHub Availability Report: July 2024
github.blog GitHub Availability Report: July 2024

In July, we experienced four incidents that resulted in degraded performance across GitHub services.

GitHub Availability Report: July 2024
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Issue 433 :: Haskell Weekly
haskellweekly.news Issue 433

News about the Haskell programming language from 2024-08-15.

Issue 433
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Godot 4.3, a shared effort
godotengine.org Godot 4.3, a shared effort

With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.

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Astro 4.14
astro.build Astro 4.14 | Astro

Astro 4.14 is available now! This release includes the first experimental version of the Content Layer API, experimental support for Intellisense inside content files, and more.

Astro 4.14 | Astro
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Kubernetes v1.31: Accelerating Cluster Performance with Consistent Reads from Cache
kubernetes.io Kubernetes v1.31: Accelerating Cluster Performance with Consistent Reads from Cache

Kubernetes is renowned for its robust orchestration of containerized applications, but as clusters grow, the demands on the control plane can become a bottleneck. A key challenge has been ensuring strongly consistent reads from the etcd datastore, requiring resource-intensive quorum reads. Today, th...

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Stop describing your game using other games
  • Keywords in what I said being "everyone on reddit knows what reddit is". Had that there since a lot of comparisons of lemmy being similar to reddit happened on reddit itself but if people are talking on lemmy or elsewhere the comparison shouldnt come up unless the other user initiates that (especially if theres more people like you and we would then be sending traffic to reddit with the comparison)

  • Stop describing your game using other games
  • The issue comes up when people youre talking to dont know what youre using as a comparison

    Article mentions that if they mention something then its fair to say how youre similar / differences but the person youre talking to has to initiate that. For people on reddit everyone on reddit knows what reddit is as they are using it so comparisons to it can be made on posts there

  • [crosspost] Reworked some enemy collision boxes, the dash, and added some squishing - (doomski@mstdn.games)
  • I usually just ask users on mastodon in dms whether theyre fine with me posting it here and then make a completely new post if they say yes. For the actual video I download it from mastodon then usually shrink it to around half width and height and optimize it a bit so its within the lemmy file size limit

    For actual crossposts from mastodon only the original author can do that and by tagging the lemmy community

  • What's your favourite Godot tutorial Youtuber?
  • The channel I used when starting out and that has some great tutorials is Heartbeast.

    https://www.youtube.com/@uheartbeast

    Another channel with some great content is Godotneers

    https://www.youtube.com/@godotneers

  • Let's blame the dev who pressed "Deploy" - by Dmitry Kudryavtsev
  • Edited the title to have a by in front to make that a bit more clear

  • Resurrecting a dead Dune RTS game
  • Note its not my blog, just something I thought was interesting. Author is one of the people who has worked on factorio in the past

  • Get Started with Embedded Swift on ARM and RISC-V Microcontrollers
  • Theres a large writeup someone did on the swift discourse a couple years ago about it https://forums.swift.org/t/introduce-embedded-development-using-swift/56573

  • Winged cargo ship saves three tonnes of fuel per day on first voyage
  • Rather than usual sails these are solid and foldable and act more like plane wings

  • What’s new in Mojo SDK v0.5 (14 Nov 2023)
  • huh yeah I can see that the date is november

    for some reason it popped up on my rss reader as coming out last week but guess someone edited the page and it pushed it out to the feed as new. Hasnt been posted to the community yet so I guess ill keep it up for archiving reasons

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  • Ok then that with the post you linked its more like shitstorm with Lemmy rather than about Sublinks like in your title

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  • When you say devs in the start of the post, which devs are you referring to. You never clarify

  • My Love-Hate Relationship With Lemmy – Gavi's Blog
  • Not all work with someone happens from opening up issues or PRs

  • Lemmy Active Users looking good
  • For old reddit style theres mlmym which fills that niche better (e.g. for you that would be at https://old.lemmy.world)

    Default UI is currently getting overhauled in a bunch of different ways. Lemmy-Leptos for Lemmy itself, and new UIs for Sublinks and Piefed as they get constructed

  • Managing enemy spawn large world
  • I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.

    If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot

    In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed

    Can give more specific things if I know the genre

    Also downvote is likely someone from the all feed

  • Gleam version 1 – Gleam Language Release
  • Yes, or it compiles to JavaScript. From the version 1 post

  • MySQL moment
  • Tried looking. According to one of the users who posted it its by 0x00 whos the person who made floor 796. All things I can find relating to them are floor 796 related though and can't find where this was originally posted

    Heres floor 796 though if anyones interested https://floor796.com

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  • All lemmy apps are sublinks apps, it has api compatibility

    The demo site also isn't an instance for accounts, its a demo

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  • API pretty much already has parity, should be done way quicker than that

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  • Theres more than just the api repo and pull requests are squashed in some of them making it show as less

  • mac Mac @programming.dev

    Indie game dev

    posting things from the 160+ rss feeds I follow. You should see me post links in two chunks for when im reading stuff, once in the morning and once in the evening ET. If you want some of my sources for certain communities feel free to dm

    Pfp is Lucie from battlerite

    Posts 2.1K
    Comments 101