Also the cost of switching is not insignificant. Learning new tools, APIs and workflows takes a lot of time and effort. The way Godot works is quite different to unity or unreal. It took me some time to get comfortable enough to not instantly ragequit when trying to make a godot project.
basically, they tried pulling some shit about royalties that drove a lot of developers away. here is a link to a summary on wikipedia about the fiasco.
I’m a Unity noob and even more of a noob in Godot, but the c# development experience is so much better in Godot it’s ridiculous.
I remember what was it like 6 years ago when Unity announced moving towards .net core. I can appreciate thats a large effort, but they’ve made ridiculously little progress that I can see
Most game devs already know what the logos stand for as most game devs went past the phase of choosing the game engine before jumping to whatwever engine is famous or known to most, also you can always ask if you didn't know one of the logos the community will help there's always at least one willing to answer most your questions
This was my first game jam ever and I'm happy to say mine is one of the thousands of Godot games this year. The web export in 4.3 worked without any issues for me.
I've played with it some, did some tutorials and then made a clone of Breakout/Arkanoid. I also started to make a platformer and basically got it to a point where a lot of the mechanics worked and kinda moved on before I made any levels. Anyway it's a really cool package. At some point I want to attempt to build a woodworking design tool akin to Sketchup in it.
Godot nailed it with "the engine you've been waiting for." I did some college projects in OGRE, which just narrowly beat out IrrLicht and, like, Sauerbraten. Choices were rough enough that learning all the deep magic and rolling your own remained a completely reasonable choice.
Now I'm not sure why the fuck anyone's still on Unity. Especially for a game jam - a project started last month and finished next month. (I guess you don't care about financial shenanigans if the game is free.)
This is the slow victory of open source. Why pay money to be told "no?" These companies keep inventing new ways for people to not own software. Like they don't understand the almost-as-good alternatives cost zero dollars, have no contractual obligations, invite stone-soup improvements for everyone, and stand a serious risk of becoming just as good. I don't even know what Blender's competing with, these days. It does not matter.
Now I’m not sure why the fuck anyone’s still on Unity.
Particularly after the fiasco with their pricing tiers awhile back. I'm done as a customer of Unity games; I won't buy or play any games made in Unity whose development began after September of 2023.
I always knew since 2020 that Godot will come on top one day to surpass unity and since most game devs aren't rich enough to continue with unreal knew that it wouldn't grow as much, although I'm curious about the "others" as in what engines are used more than unreal?