Technically the successor owner of the gaming brand.
Epos has announced that it will be exiting the gaming headphone business and will instead focus on enterprise communications products. The company's gaming products...
I personally just got a gaming headset for the first time. Before i had a cheap stand mic which due to space i had to place almost behind my screen. It picked up every little sound in the room. Keyboard typing sounds and mouse clicking were hearable a lot. Now with a mic actually on my headphones that issue doesnt exist anymore and people already mentioned that i sound way better. As for mics on an arm, do they need a lot of space?
Because "gaming" headphones often aren't "just" headphones. They are headsets with a built-in boom mic
And a boom-mic is often way better than a crap wire mic or bluetooth headphone non boom mic.
There are still the trash ones, but there are also very good ones.
And a built-in mic is extremely useful on multiple situations : console gaming, tight space gaming (no place for a mic), or when there is only a single port on a device (tho a splitter, or hub could be used for a jack port or usb).
There is also the convenience of just having a mic.
The issue now with all these headsets being "gaming", is because of the marketing.
Some headphones brands have put mics on theirs, to make them headsets :
Beyerdynamic with the mx300 : the tight clamp makes it a bit of a no go for me. The mic is as just between ok and great. The voice is full, but there is a lot of noise in there from the reviews I saw.
Audio technica : they have multiple of them. Latest one the ath-m50xsts. It looks like a circum aural headset, but is not. It's a on ear headset with ear isolation like a circum aural. Which is pretty bad for me.
Tho the mic is the best I've ever heard on a headset.
They are both wired only.
And other brands not marketing as "gaming" headsets are either extremely expensive with strange mics, or have most of their production budget into audio and they pair the headphone with a trash mic to make it a headset.
In gaming headset brands, there are multiple ones providing software, mic, and wireless features enhancing the experience of the user.
For example low latency high bandwidth wireless (proprietary, wifi-like 2.4ghz) connexions only exist in gaming branded headphones/sets. (high bandwidth = higher than bluetooth for the same latency).
Sure with the budget, space, and maybe even enough noise isolation or when you can get open headphones...
But how much would a good enough studio headphone cost?
Because from what I understand from studio headphones it's perfectly calibrated headphones?
Now image your someone without the proper budget to get 1k$ headphones, and no space for open sound. what would you buy?
Maybe beyerdynamic?
But for me the clamp force is too high.
Akg? They are cheap, but damn it was impossible for me to wear the akg371 as they were too shallow and had no protection for the driver plastic, and the way they were build made sure I had holes for the sound to get out...
Sadly audio is very subjective, on comfort, space, and sound.
An omnidirectional mic 20 cm downwards from the persons mouth is supposed to sound better than a little boom mic right in front of them? That's not very convincing.
More seriously, "gaming headphones" are almost always actually "gaming headsets", ie they have a mic. Good music headphones without a mic don't fulfil the requirements of quite a lot of gamers, and normal headsets are usually calibrated for voice and not immersiveness in games.