We don't know, contract work can be hell with clients being really picky and uncooperative.
Not to mention that they may have picked them despite the fact that they are not a good fit but were available. We can't assume that they are good with more scripted rollercoaster rides when they are mainly known for systemic games.
Prey 2017 was one of the best immersive sims ever made. It wasn't what people were expecting which led to a flop that nearly destroyed the studio. If you get the chance please please don't sleep on it.
There was an unfounded rumor (now discredited) that it was supposed to be called Neuroshock. If it had been called that then players would have had a better idea what kind of game it is.
It's a spiritual successor to System Shock 2, which was a pleasant surprise. Definitely agree that Neuroshock would have been a more fitting title. Probably publisher or C suite meddling.