Every class I want is represented in game. A lot of my favorites are bit more scuffed than I would've liked, but they're there. new classes like Runesmith and Exemplar are what gets me excited for 2e now. I dunno, maybe a Rivethun class, a Prophet of Kalistrade class, and an Esoteric Knight? Mining the lore and old prestige classes for new ways of play appeals.
Personally, I'm really not a fan of when Pathfinder hard codes in its lore into the mechanics, so classes like those would not be welcome to me. I don't play in their world and it's not nearly generic enough for me to be comfortable using in my own world without either altering some mechanics or altering my world. In the CRB, dwarven clan daggers spring to mind as something I wish wasn't a core assumption of the dwarf ancestry. (Though at least it's little more than a ribbon unless you first choose to take a feat related to it.)
I'm reminded of when D&D added gravity- and time-mages based on the lore of that famous live stream group. Newer classes are easy enough to ignore, thankfully, so it's not a huge deal to add and I don't exactly resent them being there for people who do like it. But they were such dumb concepts in my mind it was annoying to see development effort spent on them rather than something more usable.
I do kinda get that. I'm beyond disinterested in the Blood Hunter & Illrigger on the D&D side of the coin. I just think Paizo's got all their bases covered as far as setting agnostic classes go.
Illrigger is at least fully third-party with no official WotC involvement (though yeah, same...no interest, as much as I like Colville's other stuff). It was the WotC-supported Mercer stuff that bugged me. Especially since (unlike 2024 Paizo, as you say) there is so much room for more agnostic content that could be really cool.