DXVK-Sarek v1.10.5 Release
DXVK-Sarek v1.10.5 Release
old.reddit.com DXVK-Sarek v1.10.5 Release
The second [release](https://github.com/pythonlover02/DXVK-Sarek/releases/tag/v1.10.5) of...
This is an automated archive made by the Lemmit Bot.
The original was posted on /r/linux_gaming by /u/Ok-Pace-1900 on 2024-12-09 00:41:07+00:00.
The second release of DXVK-Sarek, my fork of DXVK tailored for users stuck on the 1.10.x branch, is here! This version introduces D3D8 support and several backported features and fixes to improve compatibility and functionality.
Changelog:
D3D8 Support
- Backported the D3D8
dxvk
frontend.- Note: Some games, such as Cossacks II and Impossible Creatures, crash on swapchain resize. Unfortunately, this is an unavoidable consequence of the older D3D9 code.
D3D9 Improvements:
- Backported support for the D3D9 software cursor.
- Note: This implementation is not identical to the one currently in use in mainline DXVK but should be good enough.
- Implemented several bug fixes for D3D9 and the software cursor.
DXGI Updates:
- Standardized the
dxgi.nvapiHack
option todxgi.hideNvidiaGpu
and added support forDXVK_ENABLE_NVAPI
.- This allows dxvk-nvapi to work out of the box with DXVK-Sarek when using Proton.
- Note: Advanced features like HDR are not supported, as they rely on newer DXVK code not present in DXVK-Sarek builds.
- Added support for:
dxgi.hideAmdGpu
dxgi.hideIntelGpu
- Updated the default configuration file to reflect and utilize the newly added options.
General Improvements:
- Resolved an issue where the async build did not perform asynchronous shader compilation by default.
- Silenced a build warning for a cleaner build process.
- Removed DXVK tests entirely for simplicity and to streamline the build process.
Thanks for reading, feel free to share this release with anyone still relying on the 1.10.x branch. I hope this helps, and as always, GLHF!