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  • Thank god nobody from this comment section was involved in antitrust cases against Microsoft.

    • M$ did hella shady, monopolistic stuff (patent theft, market manipulation, very likely corporate espionage, and certainly most visibly prefferential treatment of their own software ecosystem and sabotage of third party software on their platforms) to create and enforce market dominance. Unless Valve has been doing something I'm unaware of to kill other platforms, they're not really similar situations.

      • Valve runs a couple of online casinos that target children specifically, not sure we should be arguing who’s worse here. I think Steam is a clunky piece of software that’s popular mostly because everyone else missed the moment to start competing and Valve gained monopoly unopposed. Other viable competitors tried and failed at even gaining a foothold and are relegated to small niches because it’s impossible to move people who amassed content libraries over the years. Valve skims 10-30% of an insanely large volume of transactions and should be held to a much higher standard. You’re ignoring all of the warning signs because they didn’t screw you over yet.

    • The monopoly case against MS was bullshit. They had all kinds of bad business practices to go after and they decided to go after them for including a web browser in the OS. They fucking made the whole process a waste of time.

      • Pressure on their web browser monopoly was necessary because IE6 was stifling entire industry. From a legal point of view it’s not illegal to be a monopoly but to abuse that position so there isn’t that much you can do about it, especially in the US. Going after operating system or office suite monopoly should have been done but matters less and less these days.

  • A lot of people seem to think that a monopoly has a much, much more direct and literal definition than it actually does.

    The definition the FTC uses is:

    Courts do not require a literal monopoly before applying rules for single firm conduct; that term is used as shorthand for a firm with significant and durable market power — that is, the long term ability to raise price or exclude competitors.

    That is how that term is used here: a "monopolist" is a firm with significant and durable market power.

    Courts look at the firm's market share, but typically do not find monopoly power if the firm (or a group of firms acting in concert) has less than 50 percent of the sales of a particular product or service within a certain geographic area.

    Some courts have required much higher percentages.

    https://www.ftc.gov/advice-guidance/competition-guidance/guide-antitrust-laws/single-firm-conduct/monopolization-defined

    I have a bachelor's in Econ.

    The people that run and advise the FTC have PhDs.

    (Well, at least untill Elon and Trump put the fucking Shark Tank guy in charge, or something like that.)

    Generally speaking, a monopolist is a single entity that has captured a huge chunk of an otherwise varying and well differentiated market, if your market is closer to the theoretical (ie, not real) idea of perfect competition, or if you're talking about a consolidated market with only a few major players, the monopolist has at least 50% of the market, though, depending on other factors, that line may be drawn at up to 75% ish.

    Different specific situations, regions, laws, etc. establish differing specific criteria... but the idea is not that a monopolist is defined by being literally 100% of the market.

    That situation would specifically be referred to as a 'perfect monopoly', and like 'perfect competition', is basically theoretical only, or a situation where you're looking at something like a local public utility or some kind of government/state entity.

    In actual mainstream academic and legal usage though, a monopoly is a single entity in the market has a very outsized market share when compared to any other market participant, such that its actions alone can very significantly affect all other market participants.

    ...

    Now... when it comes to Steam... a whole lot of the arguement is 'what is and is not the market, what constitutes its boundaries?'

    If you define it as just 'PC video games', then sure Steam likely is an effective monopoly.

    But if you define it as 'all digital games', then no, not even close, the Google Play Store and Apple Store are responsible for far more digital game downloads than Steam, way waaay more games are mobile games than PC games, if you go by yearly or monthly downloads, or market share.

    It gets even more complicated with cross platform games.

    Ultimately, it would be up to a lawsuit, lawyers, judges, industry experts, to argue all of the specifics of exactly whether or not its legally valid to formally classify Steam as a monopoly that would need to be broken up or penalized or regulated in some way, and a huge part of that legal battle would be based around differing definitions of what exactly Steam is a monopoly if, and whether those precise definitions are valid.

    ...

    'Other options exist for consumers' or 'they don't have a perfect monopoly' is not a valid arguement against Steam being a monopoly if Steam facilitates 85% of PC game sales, and the other 15% is split up between 10 or so other digital store fronts.

    If that is your rubric for 'what is the market', then yeah, Steam is a monopoly.

    But, if your rubric is 'all digital games', then no, Steam is just a large player in a market with other larger players, other slightly smaller players, and many other very small players.

    ...

    Beyond that, a huge part of legally being determined to be a monopoly is unethical/illegal behavior of the 'monopolist' being used to obtain or maintain their monopoly.

    In Steam's case... I think that would be pretty hard to substantiate, its more so just that Steam had the idea first, expanded upon it quite a lot, and no one really bothered to try to compete with them on the same level untill basically the Epic store, fairly recently.

  • The nice thing about Steam, is that it's "too big to clamp down":

    • People used to 🏴‍☠️ on the high seas, for many reasons.
    • Steam came up as a "single point of sale", at the same time as Netflix was doing the same for movies and series.
    • Over time, companies tried to carve out chunks of the pie, restoring some of the original fragmentation...
    • ...but while Netflix has been torn to shreds of its former glory, Steam is still the main "single point" for games...
    • ...with a "single point" DRM

    Steam's DRM only exists because game updates keep coming out with constantly updating DRM versions. The moment Steam tried to act against its clients, and they decided to leave Steam, every Steam game copy at that moment, would get cracked all at once.

    Maybe EA, MS, Nintendo, Sony, etc. don't see that as a great thing... and that's why they've been setting up their own stores... but I think it's AWESOME! 😁

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