What are the best/highest quality Video Games ever made?
Feel free to list a few video games from different genres. Best is definitely subjective and I'm sure there are many "Best" games for various categories.
Half Life: Alyx for example is widely considered the "Best" VR game. Many would agree it's the best Action VR game, but it wouldn't be the "Best" for puzzles.
To make it easier I'll list the types of Genres for Video Games from Wikipedia. Please do give suggestions for some of the highest quality games you've played from various categories:
Simulation: Management, life simulation, vehicle simulation, etc
Strategy: Real time, turn based, wargame, grand strategy, etc
Sports: Racing, competitive, sports games, etc
MMO: Massively multiplayer online game
Openworld: Sandbox, creative, open world, etc
Note: Non-exhaustive category list. There are more such as card games, board games, etc. Please check the wiki link above for more categories to get ideas for the "best" games.
I personally would recommend Subnautica (Open World), Half Life: Alyx (VR Action-Adventure), The Witcher 3 (Role-playing), Black Mesa (Action), Titanfall 2 (Action), Portal 2 (Puzzle), Battlebit (MMO/Action), and Half Life 3 (Fictional Game).
Just completed this one myself - and yeah, amazing. I am sooo happy I went in not knowing anything. Figuring out what needs figuring out is half the fun.
The story is great. The music is timeless. The replay-ability of the game is off the charts. You can change the combat style to be time-based instead of turn-based.
It's not necessarily representative of RPGs as a whole, but man, I have never played a game that felt so polished. The combat is immaculate, the levels are beautiful, and more subtly, the power scaling is really well tuned. Because it's not open world, they were able to hand tune the enemies' difficulty more closely to match your own progression, and for me, it resulted in fights that always felt challenging but fair.
I both love this game and hate that I could never beat the final boss. Even after defeating the "harder" optional stuff. My Dark Souls training is punished hard by the combat system. (I love to hate it though - just so satisfying.)
I had to stop playing it because of the faux "British" accent. It goes right through me. Feels like such a stupid thing to be put off by but it's just so jarringly unnatural, it's horribly off-putting.
The way he says "mate".. omg
I remember looking up who did the voice for Zagreus or whatever his name is, and the dude is clearly one of the big dicks at Supergiant. Think he played some major part in the sound design for Bastion or something. Can't remember.
Anyway, I get the feeling he is senior enough when it comes to sound stuff that he was basically able to decide he would be the voice of the MC and then proceeded to go full Dick Van Dyke without people feeling able to criticize it.
Don't know if it's because I'm from the UK that I find it so uncanny and awful, or if it's just me in particular but it's probably the most random thing that's ever completely ruined a (otherwise great) game for me
In terms of games that were so advanced they almost feel like they were made by time travellers:
Elite (1984) - procedural open world space sim
Ultima VII (1992) - full NPC schedules, open world and day/night system so you could rob stores at nights, follow people, etc. and awesome exploration. In 1992!
X-COM (1994) - a voxel-based LOS system, destructible environment, z-levels, natural elevation on terrain (deforming the isometric grid), reaction fire, etc.
Daggerfall (1996) - a faction system, procedurally generated areas and quests, a lot of options to get to different areas (climbing, levitation, etc.)
Thief (1998) - a full sound simulation with different materials having different properties, the ability to extinguish torches (dynamic lighting!) and cover metal surfaces, a light system for visibility too (now commonplace).
Baldur's Gate (1998) - a semi open-world AD&D2e implementation - with co-op multiplayer! (most modern games don't manage this)
Deus Ex (2000) - a branching FPS/RPG campaign where choices matter with a basic stealth system and lots of approaches to each level. It was basically a completely modern game out of nowhere in 2000.
Runescape (2001) - one of the first major graphical MMORPGs with a full player economy.
Morrowind (2002) - a fully 3D open world with a lot of options for magic (including custom magic) and exploration.
Hitman 2 (2002) - first stealth-focussed game with a full disguise system, map, etc.
Oblivion (2006) - like Morrowind but with some NPC schedules (like Ultima VII), a stealth system (based on Thief) and Havok physics based traps.
Red Faction: Guerrilla (2009) - fully destructible buildings and environments in an open-world campaign.
Those are the ones that really stick out (also Super Mario and Zelda on consoles, especially the SNES, N64 and recently on the Switch handheld). It's a shame that the rate of progress seems to have slowed down a lot at least in terms of ground-breaking features and simulations.
But who knows maybe Baldur's Gate 3 and Starfield will both be on future lists like this.
Ultima VII really sticks out as just crazy though, that game could have released 10 years later and held up.
I would actually also put KotOR on this list. It was the first game that I can think of that had branching side quests for companions and a relationship system depending on their usage. It was basically the precursor to the Mass Effect system.
Half Life is awesome! If I had to choose from all the games I've played, the half life series has to be best in my opinion. There are so many small details and world building elements in each half life game that it really does make it feel like you are in the game. And then there is Half Life: Alyx...
It was so immersive, I smashed my head against the wall trying to run away from something lol
Warning Half Life: Alyx Spoilers. Do not read it unless you have played this game. It is a once in a lifetime experience.
I had that moment in Half Life Alyx: at Jeff. No game makes you feel genuine fear as that level did. You felt as you were there physically trying to escape from death. Best gaming experience ever!
For me, it was the first dark section of the game: using the little wrist flashlight, checking out every little noise, trying to keep the headcrabs visible so I could shoot them…
And then I had to reload, and as I reached the hand holding my light behind my head to get the magazine, I suddenly realized the cruelty of them putting the flashlight on your ammo hand.
First-person shooters in those days were basically just spawning in a level, shooting generic bad guys and picking up loot. Half-Life had this insane story and they didn’t use any cutscenes or take away control from the player except to load the map, the whole story was told through the environment you explored and the characters you interacted with.
Even 20 years later, people are still having discussions about who the G-Man works for, or whether Dr. Breen (HL2) was a good guy.
What passed for AI was amazing as well. Found a sweet spot in an elevator shaft where I could patiently pick off soldiers.
"Got you dumb bots now!"
(incoming grenades)
"Well. Shit."
They realized they were stuck, so they flushed me out! Up till then, enemies engaged on sight, suicidal, wouldn't stop. These animals would hang back, wait for you to return.
There's a great map, very small, like a small 2-story office building. Just you vs. the soldiers. The enemy "smarts" makes it infinitely replayable. Sometimes they really get you sweating as they coordinate against you.
All old news now, but that was amazing in the day. Also, you could play HL on about any old crap computer. Used to LAN party with my kids and his friends using junkers I'd cobbled out of spare parts. HL2 was famous for that as well. About any hardware specs at the time would at least get you in the game.
The Hitman trilogy has immersive world design and great replayability! One of my favourites.
Dishonored 2 is fantastic! I absolutely love everything about it. The graphics, world design, sounds, music, stealth gameplay, perks, story and etc. I'd live in Carnaca if it was possible! (I have to mention the world design again bc it is so good!!)
How do you classify best? Could a 16 bit be considered best if the mechanics and graphics are spot on? I’m thinking of Zelda ALTTP for instance. The game is just flawless in my opinion.
I recently beat Half-Life MMod and really enjoyed it. I was worried it would be too over the top, but I found it just right as something between the original and Black Mesa.
The balancing of risk/reward, tactics, and roster management spawned a whole genre. The newer XCOMs (Enemy Unknown/Within and War of the Chosen) are still so much fun.
Also the original X-COM was so far ahead of its time - a voxel-based LOS system, destructible environment, z-levels, natural elevation on terrain (deforming the isometric grid), reaction fire, etc.
In almost 30 years I've yet to come across another game that captures the feeling of turning a corner and coming face to face with an alien when you've few movement points left
The Talos Principle is one of my favorite puzzle games of all time because it actually got me to stop, read, and consider the message
Hades, RoR, and RoR 2 are contenders for best roguelike for me. Not my favorite genre but these hooked me with great replayability
Valheim, while unfinished and full of bugs, was my favorite open world experience with friends but I think Astroneer is a more perfect game. It's simple and does a great job "directing" you while you make your own choices. The sound design is unmatched for relaxing
I love strategy games but I'm a basic bitch here without a variety of them so Civ6, Cities Skylines, Advanced Wars, FTL, and Into The Breach are my favs
I'd split action into two separate categories: Action and multiplayer FPS.
Tomb Raider (2013) was a pretty perfect action game for me. Probably not flawless but I look back on it fondly
Overwatch remains my favorite FPS even though I stopped playing awhile ago. There's just no objective-based team shooter with unique roles besides....TF2, my previous favorite FPS
I tried out Obduction based on a review that compared it to Talos but...I dunno if I would recommend it. I found the "puzzles" to be unintuitive and had to look up a guide multiple times. Then I'd see the solution and wonder how the hell the game expected me to know i needed an item from across the map.
So if you have any recommendations that are ACTUALLY like Talos, I'd love to hear them.
In the sports category, Rocket League is hands down the greatest game ever made. I've got over 3000 hours into it and I still love playing it and watching it. I don't think you can even call other "sports" games sports compared to it, at least the ball based ones.
I'm surprised to not see any love for The Witness. I'm not usually a puzzle guy, but the way they teach you how to play without dialog is incredible and the environment is gorgeous.
Yes, finally. No one I know has played it, and there seems to be little interest in trying. The game consists of perfect mind-bending puzzles, with no duplicate "tricks" - just a steady growth of what is considered outside-the-box thinking.
Best modern games I have played: Action: Risk of Rain 2 (Roguelite), Hades (Roguelite), Cuphead Action-Adventure: Alien: Isolation (Stealth/Horror) Adventure: Subnautica FPS: Halo 1-Reach (Story), Counter-Strike: Global Offensive (Competitive) Puzzle: Portal 2 Role-playing: Divinity: Original Sin 2 Simulation: Rimworld (Colony), Stardew Valley (Farm/Life), Squad (Military), Cities: Skylines (Builder) Strategy: Civilization 5 (4X), FTL: Faster Than Light (Roguelite), Stellaris (4X) Sports: Forza Horizon 4 MMO: Old School RuneScape Openworld: Minecraft VR: Half-Life: Alyx
Some random games I enjoyed and would recommend:
Prodeus - a retro DOOM-like FPS, really captures the DOOM essence
Tomb Raider reboot: casual action-adventure games, just chill to play through
PlateUp! - a cooking roguelite management game, kinda like Overcooked (which is also a blast)
Keep Talking and Nobody Explodes - one person has a bomb, the other the manual to defuse, lots of fun
Planet Coaster - a really good modernisation of the classic Roller Coaster Tycoon games
Sea of Thieves - open world PvPvE pirate adventure game, great fun with friends, wish they had progression though
Satisfactory - a factory building game, like a 3D Factorio (also good), it just needs an ending
Until You Fall - a VR sword fighting roguelite, wish they would expand on it, good fun while your arms dont hurt
Hi there! Looks like you linked to a Lemmy community using a URL instead of its name, which doesn't work well for people on different instances. Try fixing it like this: !lemmings@lemmings.world
I really enjoyed both the Ori games, Ori and the Blind Forest and Ori and the Will of the Wisps. The dev studio more or less got scrapped, but the two games they put out are honestly my favourite platformer games ever made. The music, combat, platforming, story and artwork are all so well done!
I had a period (~5 years) of not playing any games before playing it, and it's not a very interesting choice since it got good reviews, but I really feel like Zelda Breath of the Wild is such a well-made game bordering on masterpiece.
It didn't invent things, but it made the most of it's raw components like proc. generation, crafting, impacting world by just placing a block, implementing basic algorythms into the game by redstone and modblock (?). And it bssically created the indie market.
Old role-playing: BG \ NWN (IDK what defines RPGs now)
Adapted tapletop systems, created an environment for your own modules, a big inspiration in this genre.
That's when cybersports start to be known by masses and whole games begin to be made exclusively for it. Not ideal, but highly refined competitive games that made a huge impact on how games are made.
Nothing and I mean nothing ever comes close to Return of the Obra Dinn when it comes to puzzles. All the info is provided and it's all on you to finish the game (or not). It's a really unique experience. Less action and more wracking your brains out.
I will not give you titles because the list can be long and hardly I can find a total winner. The best games even made are the one shipped completed without pretending of expansions to fill it, or DLC, or micro translation, season pass, and shit like this. So we need to jump back to 5 or 10 years to find something. I'm still waiting a new generation game that I like and that can achieve this.
There are plenty of games like this from the last few years. Elden Ring, Zelda, TLOU2, GoW2 just to name some AAA titles. Many indie games too. It just got a bit more annoying to filter out the cash grabs.
True but let's take for example elder ring, even if updated for free it something keep in mutating by updates bigger that dlcs, it didn't come out from the box ready. This annoys me, not having a production finished when I buy, also the dependecy of the net to keep downloading and fix this games. I can't recall something similar in the past when physically buying the cd without even internet I was used to play mine PS1/2.
One of the best I have ever played which falls into adventure, puzzle, RPG, strategy , and open world is probably star control 2, the urquan masters. It has an amazingly well crafted story, the music is great, and a bunch of different aspects to the game play. This still is one of my favorite games of all time
Black Tiger in the arcades was an excellent fantasy platformer.
Another World on the Amiga was a fantastically immersive cinematic platformer.
Wipeout 2097 on PSX was a futuristic anti-grav racer with a 10/10 for music, SFX, gameplay, lore, theme and graphics. Just exceptional.
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In the current day, gaming is all about FLOSS games such as Cube2:Sauerbraten(FPS), 0AD(RTS), The Dark Place(stealth Thief remke) and Shattered Pixel Dungeon(roguelike) which are free forever and community driven, providing a much richer gaming experience.
So, an interesting point of detail, is a game "gooder" when it perfectly executes its formula after countless iterations, like FF6 did, or is it better when it innovates in a new way, bringing together new ideas into a magical, if occasionally rough-around-the-edges, novel new approach that others start copying, as Doom did?
Also, are we looking at them from the perspective of their time, where Pac Man was once the pinnacle of gaming itself, or from a modern, more objective perspective, where Pac Man struggles to provide the same value as BotW does almost half a century later?
Myst in fact did a lot with very little technology. The original Myst, the Macintosh version before it came to PC, was made entirely in HyperCard (with some extensions). Once you know this, each scene being its own largely static "page" suddenly makes sense.
Calling Doom a novel approach is a bit of an understatement, don't you think? Doom is easily one of the most influential milestones in the history of video games, period. Despite the roughness around the edges -- most or all of which was necessary to get it to even work on PC hardware of the time, as it was certainly well understood by hyper dimensional time traveling space wizard, John Carmack. Nowadays we all know how the engine cheated, wasn't truly 3d, and where all the jank and bugs can be found. But from the perspective if someone in 1993 playing on their 486-DX, Doom really felt like a highly polished and complete experience.
Doom's impact in the scene in 1993 was so vast that you can still see it to this very day if you know where to look. There was so much that it either invented or perfected: Network multiplayer, both deathmatch and co-op; the now standard FPS loadout of melee-pistol-shotgun-rocket-launcher; the entire modern concept of the "violent video game" controversy; the notion of rock star game developers (John Romero...); the capability of generating distinct and recognizable 3D environments with a sense place. That's really just the start. Doom made the entire video game industry at the time do an about-face. It changed the landscape forever despite how quaint it might look today.