Well, now "anyone" can at least. Before only a couple random people were able to walk into best buy and purchase them, lol. Unfortunately I made the mistake of buying mine directly from meta. Turns out they either don't have or didn't use a distribution center in Canada. So mine will still be a week. I'll spend this week trying to not buy one in person I guess.
Any time I encounter shipping issues like this, it brings to mind the WoW 10 year surprise statuettes. Literally 30 minutes after first hearing they even existed, mine was at my door in a small town in Canada. They manage to surprise simultaneously ship those to the whole world all within such a short window. No leaks, no early arrivals... a few late arrivals since part of the surprise nature of it meant that some players didn't have a current address on file with their credit cards. But other than that, an amazing success, and demonstration of the possibility of such a thing.
The pqckage delivery person was so curious what it was when he handed it to me. Since there was so much buzz about them in their community. I didn't get a chance to show him, but I did let him know what I assumed it was, correctly as it turns out. Though I did caveat that it couldn't possibly be, as the first one had only just been delivered minutes ago. I assume news spread pretty quick in their community afterwards.
Super pleased with mine. Like getting onboard early to enjoy the new features as there released over time. Dynamic occlusion and torso tracking will be awesome when implemented.
MR will get way better over time. Until then the VR experience is much improved over Quest 2.
Just need a nice facial interface now as the stock one feels a tad uncomfortable at times.
I'm really curious how good the depth sensor is. In the iPhone there are apps that will let you use the depth sensor as a 3d scanner; I'd like to see something like that here. I'm particularly curious if it would be possible to use the scanner to get the contours of your face, then use that to 3d print a custom facial interface out of TPU, sort of similar to what the bigscreen beyond does.
Doesn't sound that great from uploadvr:
Dynamic occlusion should make mixed reality on Quest 3 look more natural. However, the headset's depth sensing resolution is very low, so it won't pick up details like the spaces between your fingers and you'll see an empty gap around the edges of objects.
The depth map is also only suggested to be leveraged out to 4 meters, after which "accuracy drops significantly," so developers may want to also use the Scene Mesh for static occlusion.
Tracking is noticing better, and between the lighter and more accurate controllers my beatsaber score got a nice boost.
Clarity is a huge improvements, the new lenses really clear things up.
I still find there's a sweet spot where I get the BEST clarity, it even when I'm off that, I get good.
And the increase to the FOV feels massive. I don't have any peripheral vision, but no longer feel like I'm looking in binoculars.