Lies of P is getting difficulty options to make the Soulslike more accessible
Lies of P is getting difficulty options to make the Soulslike more accessible

Lies of P is getting difficulty options to make the Soulslike more accessible | VGC

Lies of P is getting difficulty options to make the Soulslike more accessible
Lies of P is getting difficulty options to make the Soulslike more accessible | VGC
Please normalize difficulty levels for soulslikes
Many want to just learn the lore, and those into hardcore gaming can still do that and brag about it.
And to be fair, most of these games would still be challenging at a lower difficulty. I expect that the late game bosses of Lies of P would remain difficult in the second difficulty setting (maybe not as much in the first setting, but for now we don't know what to expect)
right there with you. and there are SO MANY levers they could pull under the hood to tweak the difficulty without fundamentally changing the fights. Adjusting stuff like poise, estus flasks, flask consumption time, etc could all make the game easier for folks without changing the fights themselves too much.
The difficulty is not a problem for me so much as the very slow movements. It takes like 2 seconds to swing a sword. Meanwhile the opponent is still attacking. Just can't figure these games out, myself 😮💨
And the opponents wait for 2 seconds after finishing their attacks. Soulslikes are all about learning the patterns and finding the opportunities to hit between dodges, not about mindlessly hack-n-slashing your way to victory.
And different weapons work for different people, I have some I'm absolutely useless with because I just can't work with their movesets.
have you swung a melee weapon before in real life, like maybe a baseball bat? Does swinging the bat happen instantaneously, or do you have to wind up the swing for momentum? Would a bigger, heavier bat be faster or slower to swing?
Souls games have slow melee attacks compared to something like Devil May Cry, but the speed is intended to be more realistic compared to those kinds of speedy action games. Just apply real life logic to it, and it should make more sense. If the weapon you are using is too slow for you, find a smaller, lighter one that would be easier to swing in real life. If starting out as a regular dude and then becoming more powerful is not appealing to you, or if realistic fights are not exciting to you, then maybe the Souls games just aren't your bag.
That is a really odd comparison because in real life, even 2 handed longswords are very fast and souls like games slow them down a lot. They are not meant for realism at all. A baseball bat is also not made for fighting but for putting as much force as possible into the ball and is very top heavy whereas a sword is balanced close to the guard and very quick, meant to outmanoeuvre the opponent
I accidentally made the second half of the game harder for myself by not upgrading my armor. Oops. Ended up having to tinker with things for the last boss. But adjusting armor made the fight go from 2-3 hit KO's to being able to actually take some hits. It was a lot of fun!