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Lutris WINE .NET Issue During Game Installation - Failure Processing Application Bundle

Im trying to install a game through Lutris using the game's installer and I keep coming across the same error that I can't really find much information on. It seems to be an issue with dotnet itself or the actual game installer and not WINE though, so I am unsure how to proceed.


This part seems to be describing the issue.

Failure processing application bundle. Failed to create directory [Z:\path\to\executable\/home/$USER/.cache/dotnet_bundle_extract\] for extracting bundled files.

Some more details:

  • The game is installed using an installer
  • The game is made with Unity 2021 with a Mono version equivalent to .NET 4.8

Here is what i have tried so far (Updated):

  • Reinstalling Mono in the prefix using WINETRICKS
  • Uninstalling Mono and installing .NET 4.8 using WINETRICKS
  • Editing the register in the WINE prefix to show .NET 4.8 being installed (you can see this in provided logs, but I am unsure if I am doing it correctly)
  • Creating a symlink to the users home directory (whis 'works' but it installs DLLs outside of the prefix)


I am unsure of what to try next, and any help or advice would be greatly appreciated.

22 comments
  • Can you follow the instructions here to manually install the game and then switch the same WINE prefix to the game executable after the installation is finished. That should guarantee that they're installed on the same WINE prefix.

  • Well for one thing, that's a really strange directory structure. The Z drive is referring to a WINE prefix, so I'd go into the prefix directory and determine the correct path that it should be pointing to, and then find out what its calling that incorrect path and fix it.

    I just looked at the script you posted, can you try running echo $GAMEDIR in a terminal and see what it's defined as in your environment variables? If that's the cause of that odd path, then you can update it by running export GAMEDIR=/home/$USER/new/path/to/game

22 comments