The shortness of a thing is an aspect of its length. Your comment makes no sense. Five times shorter means that you can play Mirage five times in the same time it takes to play Valhalla once. I'm pedantic as hell but this comes off to me as fake pedantry.
Yeah, I'm being quite pedantic, but it is genuine. It's a common language mistake that frustrates me.
Don't try to multiply a relative descriptor when you can use hard numbers (i.e. it's 20 hours shorter) or the appropriate relative measurement (i.e. it's 20% as long). It's both improper English and less clear (maybe "2 times harder to understand"?) to do so.
Lmao. I remember when hearing that a new game had a hundred hours of content was great! Now it's like, thank god Ubisoft stopped sniffing its own farts.
Just don't pretend fetch quests that are just running across the map and a bunch of collectibles that are linear unfun climbing puzzles padded to hell are content.
You can hear Salomon talk about Assassin’s Creed Mirage’s average run times below at the 17:04 mark, but as it’s in French, we at PCGamesN have transcribed and translated the quote for you.
“Given that we do a lot of playtesting internally at Ubisoft, it’s part of our process, we really want to get as close as possible to the players, so we’ll say that the latest playtimes we’ve received average at around 20-23 hours,” Salomon says. “That can go up to 25-30 hours for the completionists, and we’ll say that those who will be rushing the game will be around 20 hours.”
I love how they convert from French hours to English hours in the translation.
Staying spoiler free for Valhalla, I found the ‘end game’ of the main quest line to be really disappointing. I had sank 150 hours into the thing and felt a bit…meh.