The lead designer of The Elder Scrolls 5: Skyrim has discussed the difference in design philosophy between Bethesda games and Larian’s Baldur’s Gate 3.
It's worth noting that this guy is talking not of old Bethesda but modern Bethesda. The writing team behind Morrowind and half of Oblivion absolutely cared about the details that only 1% of people might see. Morrowind especially is a world built around you exploring the world building. It's not about levelling up (wowee I can miss the flying fuckheads 2% less now), it was about exploring the politics and cultures in the world.
At some point, Bethesda games became about the mechanical exploration, about going over there because that looks like it might be interesting, oh it's just a cave with combat in it oh well maybe over there will be interesting.
Skyrim is a great game.... for its time. Todd Howard is the blight on the games industry for putting so many resources toward so many Skyrim remasters/re-releases/money grabs. Even if he outsourced all that work, those are dev houses he could have spent their time helping Bethesda actually fill their huge open worlds and perhaps get the same feeling of "every decision actually matters" that Larion did.
It's good in some ways. I was disappointed in the removal of attributes and how the equipment stats were kind of simplified and boring. The lack of proper stat scaling, since there's no stats.
I was also sad to see spellmaking go.
There's still plenty of good in it, don't get me wrong.
on release, skyrim was lauded as being ambitious af. and many reviews being surprised it wasn't bethesda biting off more than they could chew (yes, even with the bugs)
but after the perpetual string of rereleases, I can understand the general public forgetting that zeitgeist
No. Dragon Age: Inquisition, The Witcher 3: Wild Hunt, and Baldur's Gate 3 all draw influence from Skyrim. I think open world games are better because of Skyrim.
Dragon Age: Inquisition and Witcher 3 both began development in the same year Skyrim released. I don't know if I can really say they were influenced by Skyrim because of the timing, but I haven't played either.
Baldur's Gate 3 drawing influence from Skyrim I will have to vehemently disagree with. That assertion just makes no sense at all.
FWIW, one of the lead developers of Dragon Age Inquisition confirmed that a lot of decisions around that game were EA wanting them to make Skyrim (for instance, the addition of mounts) Source: https://youtu.be/4Q5_RsII_Ho?si=a9CTmyHpEpgfuPTe
My point was that Skyrim didn't ruin RPGs because there still exists demand for RPGs and quality content. Without seminal games like Skyrim, you don't get proper investment in games like BG3.