Lore-friendly playstyle/itemization for Shadowheart? (Acts 1 & 2)
The Shar-worshipping crazy goth chick is a great character concept. Trouble is, the game seems to throw a lot of great light-related cleric spells and equipment at us, and all the alternatives seem to be bad. From an RP point of view, Shadowheart obviously shouldn't be wielding a light-emitting mace, wearing radiance armor, and shooting Faerie Fire and Guiding Bolt all over the place. But I can't find a lore-friendly playstyle that isn't substantially worse in fights.
Some of the Shar-related equipment, and the Trickery domain subclass perks, seem to point to some sort of melee cleric build exploiting darkness. But the overall effect seems subpar; for starters, clerics can't cast Darkness, so another party member would need to supply that, which is clunky.
Already knew about that, but thanks. The problem is that I like the crazy goth chick vibe. Maybe the headcanon can be that she is casting Guiding Bolt ironically.
Darkness needs a party that can work with it. The Eversight Ring and Warlock's Devil Sight eldritch invocation both will preserve Advantage and let you shoot in/out/through it. There's also a helm very late in the game. As the other commenter was alluding to, there's a key component here, and it sounds like you haven't picked it up yet.
I tried this build in my first playthrough and ultimately I wasn't thrilled with its performance. Darkness is smaller than the big surface spells (Hunger of Hadar, Spike Growth), and a big part of the reason why those spells are so effective is their size. Put most (or all) of your party in Darkness and it's quite cramped. And not very mobile. I think if I were to try it again, maybe I'd put it in more of a tanky/control build. Combine Darkness with a Ranger's Entangling, maybe.
If you can handle the deviation, getting Shadowheart out of the Trickery domain would be a big boost regardless. I don't think War is way off. There's a mod adding the Death domain, if that sounds any better (though I haven't tried it).
I'm going to try a cleric/rogue for my next playthrough. You don't need darkness really. A rogue would fit her shady nature. Sneak attack works with invoke duplicity. Dual wield would allow the use of off-hand after invoke duplicity. Blessing of the trickster allows for an ally to sneak with her. Likewise pass without trace. Mirror image helps for fighting in melee. Blindness or hold person are great with sneak attack. Silence is also a sneaky spell.
Medium armors are good with average to high dexterity, and become even better in act 3.
Items would be those of a rogue but with a medium armor. Assassin would probably be my subclass.