The resolution is virtual. If this can attain the same pitch/ppi as your eye can see, then you can create infinite monitors around you and you can switch around by turning your head. A very different experience than physical monitors. That’s what I meant, but it’s also what Apple is selling.
Isn’t it just the one screen that your Mac has but scaled as big as you want? You could probably change the size to small and get more space that way, but it’s not a different monitor if I understand that correctly. And you can’t change the aspect ratio.
I might be wrong, but I remember being very disappointed when finding out about this.
You can have only one virtual monitor that is connected to a physical Mac, but you can have an unlimited amount of native apps open around you. So instead of opening Teams in your virtual Mac display for example, there would hopefully be a native app you can open in its own space. Same for Xcode, Outlook, etc - open natively instead of through a Mac virtual connection. The headset does have an M2, after all.
The ultimate intention of this device appears targeted to take on solo computers and laptops entirely.
I don’t think Xcode will run on the headset natively, definitely not anytime soon.
For web development I usually have an IDE, git client, browser for development and browser for looking things up. The two browser windows could run on the headset (one accessing the mac via IP), but at least the git client and IDE have to run on the Mac. It would work, but ideally I’d have at least two virtual monitors. Not sure how convenient it would be to cmd+tab switch between apps/windows.
I can ofc. do everything on one screen as well, but then what’s the point of having the headset.
I would love to have multiple Mac monitors, and hopefully this limitation is overcome at some point. But I think the short term solution might be using native apps for safari, slack, teams, and whatever else has a native app available, and using the singular Mac window for the IDE.