What's the age cut off for socially acceptable gaming
So, hear me out.
I'm a 47 year old guy and I'm not ashamed to say that I enjoy video games. I always have, from playing Head over Heels on a Speccy +2 to ESO and Valorant on my self built PC.
Due to various life circumstances, I'm also on the dating scene and to most women I meet, around my age, video games are anathema. When I say that I like them it's usually meet with an "oh dear" or a "my son would probably love to talk to you about them, I find them really boring"
I have two boys, both teenagers, both play all the time and sometimes we all play together (although they are better as they have more time to apply to games). Their friends are amazed that I will talk about games with them, that I know someone about games and that I play games. None of their parents want to talk with them about what is effectively their main hobby that they do all the time (big sad).
So the question, there must be some sort of cut off age at which video games are no longer an acceptable pastime. Is it absolute age based (nothing after 35) or is it something to do with the progression of games into popular culture and people born after, say, 1986 will not see it as unacceptable?
I don't have an answer, I just think it's an interesting question. Thanks for reading, let me know what you think!
Edit to add: I'm not planning on stopping through peer pressure, just wondering about the phenomenon!
I have wildly diverse hobbies, so I usually manage to mention something that people around me find weird. Gaming is one of them, and since I am not just your age but also female, I have received tons of strange comments over the years. At least my being somewhat fluid in English isn't making me stand out anymore!
I think computer-related activities are seen different by our age group since we didn't exactly grow up with it, or at least most of us didn't. I know I was already a teenager when my parents bought us kids a computer, and that one needed inputs in BASIC and was textbased only. And while several of my classmates had similar experiences plus parents who insisted this was useful to know for our futures (and boy, where they right!), most of us still preferred to spent our time elsewhere. I see the difference in my kids, who grew up with not only computers and related technology, but also the internet. My son occasionally played board games via an internet platform by the time he was five (under supervision, of course), and as such, video games are much more part of daily life for that generation.
In my eyes, the decades-long discussion on when to give your child his/her first mobile phone has similar roots: We were used to a slower pace of life, that as a child you carry a few coins so that you can call your parents from a pay phone in an emergency, and otherwise you had to be at home at a specified time. Play dates with school mates were discussed in person at school, and so forth. Our children are dealing with far faster pace, discussion with class mates only occasionally take place eye-to-eye, and their schedules have become much more complex and fluid. Also, they grow up knowing everybody and anybody carries a phone in their pocket, and of course they want the same. Technology is integrated into their lifes from the start, and that means gaming is far more acceptable as a pastime.