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Why exactly is deferred rendering faster?

Why exactly is deferred rendering faster?

The GPU is still doing the same work per pixel, isn't it?

Is it because there is less dependency chains as the buffers (albedo, normal, light, emission, ...) are independent?

#gamdev #rendering #opengl
@gamedev@lemmy.blahaj.zone @gamedev@lemmy.ml @opengl @gamedev@kbin.social

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