I switched to Linux before Steam on Linux was a thing. When it came to Linux, I made a Steam account and bought games. When they made Proton, I bought more games.
I'm not moving away from Linux, so all I need is for games to work well and I'll buy them. That's true on my desktop, and it's true on Steam Deck (even more true since many games are preconfigured).
I don't think it's good because of Linux, I think it's good because Valve invested a lot into it.
Windows offers complete compatibility with all games. I get what they are driving at, but I am amused that I have older games running on Linux that do not run on windows. They should have said most games run on windows, and if you dont mind root kits installed on your computer anti cheat ones do too.
Xbox PC Game Pass provides access to a wide range of games. If you want a subscription. And a Microsoft account. Or in their case friends. And if you are going to share your pass with a friend, why not just sail the seas and call it a day?
Windows is more versatile than Linux, allowing your gaming handheld to also serve as a primary desktop PC with the ability to connect peripherals and a monitor, providing a full-fledged computing experience. This adds value to a Windows-based handheld. This one pissed me off. No it is not more versatile. I use the steamdeck as my work computer when I am out of town and I use Linux on the desktop exclusively. I have a full fledged computing experience, thank you very much.
And this is the number one reason I don't use Windows. I don't feel like I control Windows, and the fact that game devs do really rubs me the wrong way. If I wanted that experience, I'd buy a console.
gamepass
I never saw the appeal. I guess it's cheaper if you like trying lots of games, but surely not knowing when the game will leave the service would be really annoying. I've been in the middle of Netflix shows when it leaves the service, and I tend to binge those, whereas many games can take me weeks or months to get through.
I guess it's cool when it was $1 or whatever for the intro period, but I really don't see myself subscribing long term, especially not at the full price. I might do it if I could pick nearly any game on Steam, but that's not how it works.
versatile
Eh, I actually mostly agree with that one. More stuff works on Windows than Linux, that's a simple fact of the current state of software.
That said, I have never used my Steam Deck to get work done, I've only used it for gaming. I have a laptop for work (much bigger screen, included keyboard, etc), and having to bring enough extra stuff with me to make the Deck work well (monitor, keyboard, mouse) would take up way more space than just bringing a laptop and the Deck separately.
So either way, I think it's a crappy example. If you're going to bring all of the accessories for a work setup, you'd pick based on the software you need. I can't work effectively on Windows, so it's a no-go for me, but I'm absolutely in the minority. Most would feel more comfortable on Windows than Linux.
XDA’s article is quite a bit of garbage too. Outside of game compatibility their other reasons are reaching.
Linux has a desktop and can be used as a desktop PC as well and works with a ton of peripherals driver free. That being said Linux has an issue with too many hands in the cookie jar for window managers so you get 2 really bulky fleshed out ones and a whole bunch of others that just don’t hold up without considerable customization by the user which tends to add more bulk and a steep learning curve.
Xbox Gamepass, as great as it is, has a ton of issues with installing/uninstalling software in Windows and the cloud gaming part of Gamepass Ultimate works quite well on the Steam Deck too. Technically you can also dual boot Windows but it’s no at all worth it and has much worse performance.
And then they just kind of silently say that many people don’t know Linux and are familiar with Windows. I feel like anyone coming to Windows 11 from 10 or even 7 might have some idea but they’re going to be just as confused considering the obfuscation Microsoft included in 11. And Steam OS has an easy to use and understand interface that just about anyone can figure out in a few minutes.
I’m just not seeing the huge benefit that XDA claims. Worse performance and battery life, generally a higher cost (Windows licensing), and support is going to be a grab bag for all these Windows based handhelds.
Compatibility is always touted as the primary reason why Windows trumps Linux for PC handheld gaming, but I'd say that the Steam Deck is probably more compatible with the types of games that I play than handhelds like the ROG Ally. Sure, more games may run outright on the Ally, but how many of those are genuinely playable if they rely on a mouse for control? These are supposed to be handheld PCs but for most of them you'd need to plug an external mouse in and sit at a desk to get the most out of a large number of PC games. Touchscreen control is often awkward at best for management games and games with similar mouse-driven interfaces.
I think the Lenovo handheld has a touchpad from the looks of a few photos, so at least they've understood the problem. If you play the sort of games where you'd mostly use a controller anyway you've got a lot of good handhelds to choose from. If your game library looks a lot like mine though, your choice is limited.
I feel like a Linux desktop requires too much tinkering
It depends which distro you're on and what their priority is. I'm told that Linux Mint is very friendly to users. Ubuntu is also financially invested in making their OS as streamlined as possible. PopOS too.
The more a distro is targeting a specific user experience, the less tinkering it has. You just generally only see those deliberate user experiences in the mobile space (android, steamdeck, etc.) where the user's expectations are well defined. A desktop could be used for anything, and most people don't even have a desktop these days, so there's not a lot of financial incentive to design a user experience there.
But at the end of the day, when someone says they "use Linux", they almost never mean that they interface directly with the Linux kernel, but that whoever maintains the distro they run happened to choose to Linux.
Rather than tinkering, I often just omit the games that don't work well and buy AMD rather than Nvidia. I've got a Windows partition, but the last times I've booted into it were to update firmware on a fighting game controller and to play Dragon Ball FighterZ, which is basically the only game I have left in my library that I'll play with friends and won't work on Proton (online, anyway). Tinkering isn't even a thing I'm thinking about one way or another, but the nagging and removal of control that Microsoft annoys me with is something I actively seek to avoid. Different stokes, I suppose.
I use Linux as my daily driver. I use the Steamdeck as my desktop when I am out of the country and on business trips.
The desktop does not require "tinkering" unless you want to. By default it is better set up than windows is. Windows has yet to get a decent file manager for example.
I game on my linux desktop. Its not uncommon and it works great.
I feel like a Linux desktop requires too much tinkering.
That is true, but some people just like to tinker.
Overall I love Linux. I love it in an environment where it's directly supporting me and my hardware. I simply do not get that with my common gaming desktop.
That is somewhat the beauty of it. I don't game, I just go to work and go home, so I have some free time to tinker and share what I have done/found/made.
Seems kinda hand-wavy to me, so I'll boil this down to lower bloat (i.e. lower disk and mem usage by the OS)
This is very much YMMV, and for Steam Deck specifically, it's comparing a tuned the system to an OOTB experience; surely other handhelds tune their systems too
I'm pretty sure this is true for other handhelds, but I haven't used them personally so I don't know
This seems very solvable, and not an inherent Windows issue; large enterprises manage drivers and whatnot centrally, surely a handheld can too
Surely this is true for Windows devices, no? I'm guessing more people are comfortable customizing Windows handheld PCs vs the Steam Deck simply because more people are familiar with customizing Windows than Linux
I just want to say that I have been Linux only for well over 10 years (aside from macOS at work), and I absolutely prefer a Linux-based handheld to a Windows-based one. However, I think this article is vastly overselling what Valve has done on the Steam Deck, after all, this is a pretty serious thing to brush aside:
On top of that, some games will never run on Linux, no matter what. Games like Call of Duty with a custom anti-cheat won't run, and that's a symptom of how open Linux is.
The end user usually doesn't care about how open their gaming-specific device is, they care if it plays the games they want.
I love Linux and my Steam Deck, and I'll recommend it every chance I get, but overselling it just leads to frustration. If you temper expectations, people will be pleasantly surprised at how good it is.
Seems kinda hand-wavy to me, so I’ll boil this down to lower bloat (i.e. lower disk and mem usage by the OS)
They pretty clearly say what they mean by that though, unless you only read the headers and not the actual text
This is very much YMMV, and for Steam Deck specifically, it’s comparing a tuned the system to an OOTB experience; surely other handhelds tune their systems too
They absolutely don't, is the thing, and the Windows ones largely can't in the same way that the Deck can, because they can't change how Windows works beyond the surface, meanwhile Valve is able to write software for Linux like Gamescope, an entire lightweight compositor that lets them have full control over how games are displayed and means they don't need to have a full desktop environment running, and they directly contribute to and fund development for open source system components (like the KDE Plasma desktop environment that's used in Desktop Mode) in a way that would be impossible for similar things on Windows
Valve even has their own custom patched version of the Linux kernel in SteamOS, you can't do anything remotely like that on Windows
I’m pretty sure this is true for other handhelds, but I haven’t used them personally so I don’t know
You can't avoid having using the desktop eventually on Windows on a handheld, and it's always running the background, even if you boot into Big Picture
Even if you're always running games from Big Picture or whatever, you still need to use the desktop for updates, as well as any settings and functionality that can't be accessed from Big Picture on Windows (like dealing with Bluetooth devices), as opposed to SteamOS where all of it can be handled directly in gaming mode without a desktop even running
This seems very solvable, and not an inherent Windows issue; large enterprises manage drivers and whatnot centrally, surely a handheld can too
ASUS already has a solution, like the article mentions, but it can't be nearly as seamless as SteamOS where they can just push a single system update image that includes everything, and it's applied all in one go directly from gaming mode
There's also additional benefits SteamOS can have with its update system that Windows can't have, like how it has an A/B partition system similar to Android so that a broken update only breaks one partition and it can switch to the other one when that happens, which especially helps if something like a power interruption happens during an update and it doesn't complete properly (meanwhile on Windows it can be pretty hard to recover from something like that)
Surely this is true for Windows devices, no? I’m guessing more people are comfortable customizing Windows handheld PCs vs the Steam Deck simply because more people are familiar with customizing Windows than Linux
You absolutely cannot modify Windows nearly as deeply as you can with Linux, and attempting to make any serious changes requires hacky solutions that Microsoft can just break in the next update anyway
Like, you can change almost every single component of a Linux distro, you can rewrite components directly since they're open source, and there are usually multiple options to pick from for any given piece of system software, such as the entire desktop environment, or the audio system, or even the kernel itself
What's going to be really neat is if we get Linux handhelds using these new Qualcomm chips that are similar to Apple M series chips in terms of performance and power consumption.
You do realize it's not that simple, right? That's arm, not x86 so it would be a different architecture from consoles and pcs. It necessitates using some sort of translation layer like rosetta for mac and that tanks performance. So no, in the short term that wouldn't be neat.