Cyberpunk 2077: 3 years ago today we released Cyberpunk 2077. Since then, thanks to your feedback and support, we've transformed the game through various patches and updates into the Ultimate Edition.
Okay but they didnt really add anything meaningful in that time other than the paid DLC, which was still pretty meh. The world is still weirdly barren and outside the unimpactful sidequests their's very little to do and no realy incentive to do anything.
Sure. They didn't completely rework multiple core systems, improve performance, or anything for people who didn't buy the dlc. Same exact thing it was when it released. /s
Police spawning. The entire akill tree. Wardrobe, divorcing the armor stats from appearance. It's a pretty drastically different game without the DLC from the product it was at launch.
Yeah, I was echoing the police spawning as a point of emphasis. Go look at the old and new skill tree before you say that. That's as close to gameplay-effecting as you can get. And the wardrobe, yeah, it's not directly gameplay but it's definitely more in line with the lore of the world. Oh yeah, vehicle combat was added.