In certain instances during gameplay, having a scrolling 16:9 perspective will ruin puzzles and progression that hinges on the discrete screens of the original world map.
You're correct. From playing, I was pleased to see that secret rooms (specifically the bombable wall in Tail Cave hiding a room with a secret seashell) was thoughtfully obscured.
It was interesting to see that Kaepora Gaebora fades out after a certain distance as opposed to flying in that direction forever, and I did occasionally notice the odd visual stutter when distant "rooms" repopulate with monsters.
A lot of care went into this remake.
Same. What really gets me with this one is that the assets look ripped straight out of the original for the most part, not sure why they didn't go with the route of extracting them from supplied game files like most every other similar project I can think of. I can't imagine it'd be due to technical limitations.
I don't think it'll make it to the end of the day, but hey, at least they had the sense to keep it a secret until it was ready lol
Open/closed source has nothing to do with it. If this project is using Nintendo IP without permission (and I see no evidence this is a licensed product) Nintendo will definitely go after them.
it's been taken down, but I've just been giving out the file to anyone who wants it. it's only 24mb so I suggest spreading it as far and wide as possible.
it's really a hell of a lot of fun to play. and there are more improvements than just the widescreen world view.
edit: I have just been sending it to people on discord. I could pop it on google drive and DM it to any who ask if you'd like.
I managed to get this working in Steam on Linux after struggling with the Heroic launcher. Heroic gave me the option to download the needed dotnet library but then didn't actually download it, causing me some confusion.
Steam and Protontricks got the job done. Very satisfying project.