Less vector users. Job done there. Still lots of medics, but give it time they might try something else.
Way less aimpunch. It's easier to hose targets your already on instead of getting dinged by a flincher. Feels good overall. Will be interesting to see how that change progresses as everyone gets used to it.
Got a few free rank ups right away due to conversion of the xp system. Cool.
Barbed wire is crackup. Works well. Already seen people setup great ambushes with it on unique locations.
Bandage healing is interesting. I find targets before you would hit and they would duck away to bandage, now they duck away to bandage and then to heal, so it means the delayed engagement takes longer. Also far less assists from this too.
Snipers holding the sniper rifle (not DMR) seem to walk like a snail. Pulling pistol lets you go fast again. This is the only really annoying change I think
Meaty update here. I'm not one to comment on weapon balance too much, but I do wonder: Do you think that all classes being able to self-heal a bit with the bandage will significantly shake up the game?
I think bandages healing is good. Medic is by far (too far) the best class and a lot of that is because of the self-healing. Making medic less of an obvious choice will increase the variety of classes on the ground which is good for the game.
I generally agree as well. This buff to bandages will also indirectly buff ammo boxes even more, and medics will still have their niche in being able to heal others without even using up their bandage supply.
I hope the additional usefulness of bandages brings a very welcome uptick in support players looking for resupply points. Most classes can only carry a few and they'll run out even faster now. At least, I hope so. I was having a hard time successfully playing as anything other than medic, and found myself frequently completely empty without a single ammo box for miles.