[DEV] A small upcoming change to the sewer quest in ShatteredPD
Ever get tired of hunting things down for Shattered Pixel Dungeon's first quest? in v2.2.0, the ghost questgiver will only wander in the exit room, and the quest bosses will be more likely to wander towards the player. This should hopefully cut down on frustration without making the quest feel much different.
Nope. I always explore the level first before I trigger the quest. This way you won't get cornered by the crab or sniped by the Gnoll Trickster so easily.
funnily enough, this would make it make even more sense imo - the ghost's trapped soul is stuck in a stairway they can (until you help them out) never go through
I wonder if something could be done to make the Imp's quest less frustrating. If he spawns in a later level, it can be hard to find all the mobs he wants me to kill (have to backtrack, etc).
Yes, I'm aware, but I don't se to explore and clean the entire floor before activating it's quest. So I was in a position when I could talk to it and escape but now the quests monster is now roaming free when I'm already outnumbered.