Item tokens?
Item tokens?
Hi all!
I make tabletop game tokens, and I'm planning to design a set for miscellaneous objects in the game world. I've already got a draft list (chests, trees, campfires, healing potions, etc.) But I'm curious to hear from others, what item tokens do you use or wish you had in your collection? Are there any specific ones you'd like to have?
Thanks, appreciate any and all feedback.
Objects that convey cover or height would be what I would like. Assuming they are made to a 1" grid scale, I think that would be most useful to support immersion during combat. Boxes and barrels always seem to come up. Also, a chest, wagon, sarcophagus/coffin, stone table, and a generic macgiffin (however you choose to represent it) would be the most useful at my table.
Rght, this is really useful, thank you... a little falcon statue as the universal McGuffin token is funny to me, but I feel like that be immersion-breaking i.e. better to have various little object icon tokens and let people pick out their McGuffins individually.
Also, that actually just made me realize -- probably the object tokens should be sized consistent with the other tokens, e.g. healing potions and amulets and such should be considered tiny and get ½" tokens, chests and swords on the ground should be considered small and get ¾" tokens, etc.
(Also I'm still wrestling with the eternal question of whether a horse is a player token, a creature token, or an object token (since those categories have different color schemes / art styles to keep the battlefield visually organized). Currently horses are themed as objects, with mastiffs themed as creatures, but that's always bothered me slightly and I can't come up with a system for it that makes me happy.)
If it moves, breathes, or bites, it's a creature.
Just finished the first draft of a set of item tokens