Welcome to No Man's Sky OMEGA, version 4.5
The OMEGA update invites everybody to embark upon a new shared interstellar expedition. Featuring a complete overhaul of expeditions, new on-planet missions, claimable pirate freighters, and much more!
A new expedition system allows Travelers to join with bespoke provisions, favorite starships, custom Multi-Tools and return with loot and exciting rewards.
New Omega expedition invites all Travelers to answer the call of the universe together.
A huge array of new planetary missions challenge players with quests specific to an alien lifeform's locale, climate and personality.
Defeat pirate freighters in combat and board them to demand control.
For the first time, take on the universe with a fleet of frigates led by a dreadnought capital ship.
The OMEGA update is the best time for players old and new to come together and explore the universe.
For full details please see www.nomanssky.com.
Our journey continues.
I have been trying to fully finish the Autopage quests for quite some time now and always get distracted with checking all my mining bases, my settlement, then having to process stuff, etc.
Is there actually boarding party combat or do we just do the "blow them up from the outside" thing and then waltz onto the bridge and claim it like normal? Cause that would be boring as hell.
I want to fight my way to the bridge using the four different types of guns I have but virtually never need. Fight pirates, not sentinels.
I'd be shocked if it wasn't the latter. NMS doesn't have NPC combat (outside of ship-to-ship fights) and adding that now would be a massive update. This is just creating a mechanic that would make defeating pirate freighters more rewarding.
Not creating the assets and AI for friendly/enemy NPC aliens from the big 3 was a colossal error. It could have created the foundation of everything from hiring gun hands at your outposts to fighting for control of pirate stations. Why did we never get an update for abandoned stations like we did for derelict freighters?
It seems like HG just doesn't see the value in creating things that are multi-use case. Every update is just one more completely separate gameplay loop that doesn't involve any of the others. So much could be added to different aspects of the game if they had just one or two more core systems that they used to influence their path going forward.
I hope LNF is better at creating a world where all aspects of their gameplay loops are integrated and emergent gameplay can occur.