With gaming's internet usage climbing, how do internet providers keep up?
With gaming's internet usage climbing, how do internet providers keep up?
EE's director for gaming and future propositional development Sam Kemp talks to Victoria about handling gaming led net…
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Counter: How do devs actually compress their fucking games? No reason games should approach taking up half of a hard drive.
26 0 ReplyDo you know how much space I could save (and transfers that could be prevented) if they offered alternate branches that didn't pack obscenely large textures onto my steam deck for no reason? You already know what textures you load on low, medium, high, ultra texture quality settings. Steam offers branches that are easy for users who care to use. Why not use them?
17 0 ReplyImagine expecting things to be simple, though. Something something Murphy's Law...
3 0 Reply
Decompression uses the cpu, so you loose performance if you compress textures.
6 4 ReplyJust use delta transfer, and compress for transit and decompress on the host during install like steam does.
Technology that's been around for decades and yet for some reason so many game launchers don't make use of it.
15 0 ReplyI was referring to the hard drive, not the download. I think loading times increases if you have the textures compressed.
1 1 ReplyYeah but if you decompress on install then you're not loading compressed textures.
5 0 ReplyBut you’re still using the same amount of disk space
1 1 Replynot for the transfer which is what the ISP's are crying about.
1 0 ReplyYes, but the first comment asked why games are so huge o the harddrive.
2 0 Reply